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    Boeken IT-management / ICT C++ All–in–One For Dummies, 4th Edition
    C++ All–in–One For Dummies, 4th Edition
    C++ All–in–One For Dummies, 4th Edition
    John Paul Mueller Meer over John Paul Mueller
    John Paul Mueller

    C++ All–in–One For Dummies, 4th Edition

    Paperback Engels 2021 4e druk 9781119601746
    € 48,28
    In winkelwagen
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    Samenvatting

    Get ready for C++20 with all you need to know for complete mastery!

    Your comprehensive and updated guide to one of the world’s most popular programming languages is here! Whether you’re a novice or expert, you’ll find what you need to get going with the latest features of C++20. The workhorse of programming languages, C++ gives you the utmost control of data usage and interface and resource allocation. If your job involves data, proficiency in C++ means you’re indispensable!

    This edition gives you 8 books in 1 for total C++ mastery. Inside, internationally renowned expert John Paul Mueller takes you from the fundamentals of working with objects and classes to writing applications that use paradigms not normally associated with C++, such as those used for functional programming strategies. The book also includes online resources such as source code. You discover how to use a C++ GNU compiler to build applications and even how to use your mobile device for coding.

    - Conquer advanced programming and troubleshooting
    - Streamline your code with lambda expressions
    - Use C++ where you need it: for gaming, enterprise applications, and Web services
    - Uncover object secrets including the use of design patterns
    - Discover how to use functional programming techniques to make code concise and easy to read

    If you want to be your organization’s C++ guru, C++ All-In-One for Dummies is where it’s at!

    Specificaties

    ISBN13:9781119601746
    Trefwoorden:Programmeren, C++, Object Georienteerd Programmeren
    Taal:Engels
    Bindwijze:paperback
    Aantal pagina's:912
    Uitgever:John Wiley & Sons
    Druk:4
    Verschijningsdatum:25-2-2021
    Hoofdrubriek:IT-management / ICT
    Serie:Dummies (Engelstalig)
    Thema:
    UM Computerprogrammering / softwareontwikkeling
    UMX Programmeren en scripttalen: algemeen

    Lezersrecensies

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    Inhoudsopgave

    Introduction 1
    About This Book 1
    Foolish Assumptions 4
    Icons Used in This Book 4
    Beyond the Book 5
    Where to Go from Here 6

    Book 1: Getting Started with C++ 7
    Chapter 1: Configuring Your Desktop System 9
    Obtaining a Copy of C++ 20 10
    Obtaining Code::Blocks 11
    Installing Code::Blocks 12
    Working with Windows 12
    Working with Mac OS X 13
    Using the standard Linux installation 14
    Using the graphical Linux installation 15
    Touring the Essential Code::Blocks Features 17
    Starting Code::Blocks for the first time 18
    Opening the sample projects 19
    Viewing the essential windows 20
    Using Other IDEs 25
    Chapter 2: Configuring Your Mobile System 27
    Obtaining CppDroid 28
    Understanding why CppDroid is such a great choice 29
    Getting your copy of CppDroid 31
    Ensuring you get a good install 32
    Considering Other Alternatives 32
    Working with C4Droid 33
    Getting multiple language support with AIDE 33
    Using web-based IDEs 34
    Touring the Essential CppDroid Features 35
    Getting started with CppDroid 35
    Accessing an example 37
    Working with a simple online project 37
    Accessing your source code 38
    Considering differences with the desktop environment 39
    Obtaining CppDroid Help 40
    Working with the Help documentation 40
    Getting community support 41
    Using the free examples 42
    Accessing the tutorials 43
    Chapter 3: Creating Your First C++ Application 45
    Code::Blocks Creating a Project 46
    Understanding projects 46
    Defining your first project 47
    Building and executing your first application 52
    Typing the Code 53
    Starting with Main 55
    Showing Information 55
    Doing some math 60
    Tabbing your output 66
    Let Your Application Run Away 67
    Chapter 4: Storing Data in C++ 69
    Putting Your Data Places: Variables 70
    Creating an integer variable 70
    Declaring multiple variables 73
    Changing values 74
    Setting one variable equal to another 74
    Initializing a variable 75
    Creating a great name for yourself 76
    Manipulating Integer Variables 78
    Adding integer variables 78
    Subtracting integer variables 82
    Multiplying integer variables 84
    Dividing integer variables 86
    Characters 88
    Null character 89
    Nonprintable and other cool characters 89
    Strings 93
    Getting a part of a string 94
    Changing part of a string 95
    Adding onto a string 96
    Adding two strings 97
    Making Decisions Using Conditional Operators 98
    Telling the Truth with Boolean Variables 100
    Reading from the Console 102
    Chapter 5: Directing the Application Flow 105
    Doing This or Doing That 106
    Evaluating Conditions in C++ 107
    Finding the right C++ operators 108
    Combining multiple evaluations 110
    Including Evaluations in C++ Conditional Statements 111
    Deciding what if and also what else 112
    Going further with the else and if 113
    Repeating Actions with Statements That Loop 115
    Understanding how computers use loops 116
    Looping situations 116
    Looping for 117
    Performing a simple for loop 118
    Using multiple initialization variables 123
    Working with ranges 126
    Placing a condition within the declaration 128
    Letting C++ determine the type 129
    Looping while 130
    Doing while 132
    Breaking and continuing 133
    Breaking 134
    Continuing 135
    Nesting loops 136
    Chapter 6: Dividing Your Work with Functions 139
    Dividing Your Work 139
    Calling a Function 144
    Passing a variable 146
    Passing multiple variables 147
    Writing Your Own Functions 148
    Defining the AddOne() function 149
    Seeing how AddOne() is called 150
    Taking the AddOne() Function apart 150
    Considering the AddOne() parameter 151
    Understanding the AddOne() name and type 152
    Improving On the Basic Function 153
    Using multiple parameters or no parameters 153
    Returning nothing 156
    Keeping your variables local 157
    Forward references and function prototypes 159
    Writing two versions of the same function 161
    Calling All String Functions 163
    Inserting a string into a string 163
    Removing parts of a string 164
    Replacing parts of a string 164
    Using the string functions together 164
    Understanding main() 165
    Chapter 7: Splitting Up Source Code Files 169
    Creating Multiple Source Files 170
    Adding a new source code file 170
    Removing an existing source code file 173
    Creating a project with multiple existing files 173
    Getting multiple files to interact 177
    Sharing with Header Files 179
    Adding the header only once 182
    Using angle brackets or quotes 182
    Sharing Variables among Source Files 183
    Using the Mysterious Header Wrappers 185
    Chapter 8: Referring to Your Data Through Pointers 187
    Understanding the Changes in Pointers for C++ 20 188
    Avoiding broken code 188
    Considering the issues 189
    Writing cleaner and less bug-prone code 191
    Heaping and Stacking the Variables 192
    Getting a variable’s address 196
    Changing a variable by using a pointer 198
    Pointing at a string 200
    Pointing to something else 203
    Tips on pointer variables 204
    Creating New Raw Pointers 205
    Using new 206
    Using an initializer 208
    Freeing Raw Pointers 209
    Working with Smart Pointers 211
    Creating smart pointers using std::unique_ptr and std::shared_ptr 212
    Defining nullable values using std::optional and std::nullopt 216
    Passing Pointer Variables to Functions 218
    Returning Pointer Variables from Functions 221

    Book 2: Understanding Objects and Classes 225
    Chapter 1: Working with Classes 227
    Understanding Objects and Classes 227
    Classifying classes and objects 230
    Describing methods and data 231
    Implementing a class 232
    Separating method code 237
    The parts of a class 240
    Working with a Class 241
    Accessing members 241
    Using classes and raw pointers 244
    Using classes and smart pointers 248
    Passing objects to functions 249
    Using const parameters in functions 251
    Using the this pointer 252
    Overloading methods 256
    Starting and Ending with Constructors and Destructors 259
    Starting with constructors 259
    Ending with destructors 260
    Sampling constructors and destructors 260
    Adding parameters to constructors 263
    Building Hierarchies of Classes 264
    Creating a hierarchy in C++ 265
    Understanding types of inheritance 266
    Creating and Using Object Aliases 267
    Chapter 2: Using Advanced C++ Features 269
    Filling Your Code with Comments 270
    Converting Types 272
    Understanding how int and string conversions work 272
    Seeing int and string conversions in action 273
    Considering other conversion issues 276
    Reading from the Console 277
    Understanding Preprocessor Directives 282
    Understanding the basics of preprocessing 282
    Creating constants and macros with #define 283
    Performing conditional compilation 286
    Exercising the basic preprocessor directives 288
    Using Constants 292
    Using Switch Statements 295
    Supercharging enums with Classes 298
    Working with Random Numbers 300
    Storing Data in Arrays 302
    Declaring and accessing an array 303
    Arrays of pointers 304
    Passing arrays to functions 306
    Adding and subtracting pointers 307
    Chapter 3: Planning and Building Objects 309
    Recognizing Objects 310
    Observing the Mailboxes class 312
    Observing the Mailbox class 314
    Finding other objects 315
    Encapsulating Objects 316
    Considering the Application Programming Interface 316
    Understanding properties 316
    Choosing between private and protected 318
    Defining a process 318
    Implementing properties 319
    Building Hierarchies 322
    Establishing a hierarchy 322
    Protecting members when inheriting 324
    Overriding methods 330
    Specializing with polymorphism 332
    Getting abstract about things 333
    Chapter 4: Building with Design Patterns 335
    Delving Into Pattern History 336
    Introducing a Simple Pattern: the Singleton 337
    Using an existing pattern 337
    Creating a singleton pattern class 338
    Watching an Instance with an Observer 341
    Understanding the observer pattern 341
    Defining an observer pattern class 343
    Observers and the Standard C++ Library 346
    Automatically adding an observer 347
    Mediating with a Pattern 349
    Defining the mediator pattern scenario 350
    Outlining the car example 351
    Creating the car example 354

    Book 3: Understanding Functional Programming 367
    Chapter 1: Considering Functional Programming 369
    Understanding How Functional Programming Differs 370
    Defining an Impure Language 373
    Considering the requirements 373
    Understanding the C++ functional limitations 374
    Seeing Data as Immutable 375
    Working with immutable variables 376
    Working with immutability in classes and structures 377
    Creating constant expressions 378
    Considering the Effects of State 381
    Eliminating Side Effects 382
    Contrasting declarations and functions 383
    Associating functions with side effects 384
    Removing side effects 385
    Creating a declarative C++ example 387
    Understanding the Role of auto 388
    Passing Functions to Functions 390
    Seeing a simple example of function input 391
    Using transforms 393
    Using Lambda Expressions for Implementation 394
    Chapter 2: Working with Lambda Expressions 397
    Creating More Readable and Concise C++ Code 398
    Defining the Essential Lambda Expression 399
    Defining the parts of a lambda expression 399
    Relying on computer detection of return type 401
    Using the auto keyword with lambda expressions 404
    Using lambda expressions as macros 405
    Developing with Lambda Expressions 406
    Using lambda expressions with classes and structures 407
    Working with the capture clause 408
    Sorting data using a lambda expression 411
    Specifying that the lambda expression throws exceptions 413
    Chapter 3: Advanced Lambda Expressions 415
    Considering the C++ 20 Lambda Extensions 416
    Defining an immediate function 416
    Using = and this in captures 417
    Finding other changes 418
    Working in Unevaluated Contexts 418
    Using Assignable Stateless Lambda Expressions 420
    Dealing with Pack Expansions 422
    Considering the template 422
    Processing the variables using recursion 423
    Processing the variables using a lambda expression 424

    Book 4: Fixing Problems 427
    Chapter 1: Dealing with Bugs 429
    It’s Not a Bug It’s a Feature! 430
    Make Your Application Features Look Like Features 431
    Anticipating (Almost) Everything 432
    Considering menus 432
    Dealing with textual input 435
    Performing string processing 437
    Avoiding Mistakes, Plain and Simple 441
    Chapter 2: Debugging an Application 443
    Programming with Debuggers 444
    Running the debugger 446
    Recognizing the parts of the Code::Blocks debugger 453
    Debugging with Different Tools 455
    Debugging a Code::Blocks Application with Command-Line Arguments 456
    Chapter 3: Stopping and Inspecting Your Code 457
    Setting and Disabling Breakpoints 458
    Setting a breakpoint in Code::Blocks 459
    Enabling and disabling breakpoints 460
    Watching, Inspecting, and Changing Variables 463
    Watching the variables 465
    Changing values 466
    Chapter 4: Traveling About the Stack 469
    Stacking Your Data 470
    Moving about the stack 471
    Storing local variables 473
    Debugging with Advanced Features 475
    Viewing threads 475
    Tracing through assembly code 475

    Book 5: Advanced Programming 479
    Chapter 1: Working with Arrays, Pointers, and References 481
    Building Up Arrays 482
    Declaring arrays 482
    Arrays and pointers 484
    Using multidimensional arrays 488
    Arrays and command-line parameters 492
    Allocating an array on the heap 494
    Deleting an array from the heap 494
    Storing arrays of pointers and arrays of arrays 495
    Building constant arrays 498
    Pointing with Pointers 498
    Becoming horribly complex 499
    Pointers to functions 505
    Pointing a variable to a method 506
    Pointing to static methods 509
    Referring to References 510
    Reference variables 510
    Returning a reference from a function 511
    Chapter 2: Creating Data Structures 515
    Working with Data 515
    The great variable roundup 516
    Expressing variables from either side 518
    Casting a spell on your data 520
    Comparing casting and converting 521
    Casting safely with C++ 523
    Structuring Your Data 529
    Structures as component data types 531
    Equating structures 531
    Returning compound data types 532
    Naming Your Space 534
    Creating a namespace 534
    Employing using namespace 535
    Using variables 537
    Using part of a namespace 538
    Chapter 3: Constructors, Destructors, and Exceptions 541
    Constructing and Destructing Objects 542
    Overloading constructors 542
    Initializing members 543
    Adding a default constructor 548
    Functional constructors 550
    Calling one constructor from another 553
    Copying instances with copy constructors 555
    When constructors go bad 557
    Destroying your instances 558
    Virtually inheriting destructors 560
    Programming the Exceptions to the Rule 563
    Creating a basic try catch block 563
    Using multiple catch blocks 565
    Throwing direct instances 566
    Catching any exception 567
    Rethrowing an exception 568
    Using a standard category 570
    Chapter 4: Advanced Class Usage 571
    Inherently Inheriting Correctly 572
    Morphing your inheritance 572
    Avoiding polymorphism 573
    Adjusting access 574
    Avoiding variable naming conflicts 575
    Using class-based access adjustment 576
    Returning something different, virtually speaking 577
    Multiple inheritance 581
    Virtual inheritance 584
    Friend classes and functions 588
    Using Classes and Types within Classes 591
    Nesting a class 591
    Types within classes 597
    Chapter 5: Creating Classes with Templates 601
    Templatizing a Class 602
    Considering types 602
    Defining the need for templates 602
    Creating and using a template 605
    Understanding the template keyword 607
    Going Beyond the Basics 609
    Separating a template from the function code 609
    Including static members in a template 611
    Parameterizing a Template 612
    Putting different types in the parameter 613
    Including multiple parameters 616
    Working with non-type parameters 619
    Typedefing a Template 622
    Deriving Templates 623
    Deriving classes from a class template 623
    Deriving a class template from a class 626
    Deriving a class template from a class template 627
    Templatizing a Function 630
    Overloading and function templates 632
    Templatizing a method 635
    Chapter 6: Programming with the Standard Library 637
    Architecting the Standard Library 638
    Containing Your Classes 638
    Storing in a vector 639
    Working with std::array 642
    Mapping your data 643
    Containing instances, pointers, or references 644
    Working with copies 648
    Comparing instances 649
    Iterating through a container 655
    A map of pairs in your hand 658
    The Great Container Showdown 658
    Associating and storing with a set 658
    Unionizing and intersecting sets 662
    Listing with list 664
    Stacking the deque 669
    Waiting in line with stacks and queues 670
    Copying Containers 673
    Creating and Using Dynamic Arrays 675
    Working with Unordered Data 677
    Using std::unordered_set to create an unordered set 677
    Manipulating unordered sets 677
    Working with Ranges 679

    Book 6: Reading and Writing Files 681
    Chapter 1: Filing Information with the Streams Library 683
    Seeing a Need for Streams 684
    Programming with the Streams Library 686
    Getting the right header file 686
    Opening a file 687
    Reading from a file 690
    Reading and writing a file 691
    Working with containers 692
    Handling Errors When Opening a File 693
    Flagging the ios Flags 695
    Chapter 2: Writing with Output Streams 697
    Inserting with the << Operator 698
    Formatting Your Output 699
    Formatting with flags 700
    Specifying a precision 704
    Setting the width and creating fields 707
    Chapter 3: Reading with Input Streams 711
    Extracting with Operators 712
    Encountering the End of File 715
    Using the record count approach 715
    Using the EOF check approach 718
    Reading Various Types 720
    Understanding data reading issues 720
    Writing and reading string-type data 721
    Writing and reading structured data 724
    Chapter 4: Building Directories and Contents 727
    Manipulating Directories 728
    Creating a directory 728
    Deleting a directory 730
    Getting the Contents of a Directory 731
    Copying Files 733
    Copying with windows 734
    Using the quick-and-dirty method 734
    Moving and Renaming Files and Directories 735
    Chapter 5: Streaming Your Own Classes 737
    Streaming a Class for Text Formatting 738
    Understanding the process 739
    Considering the insertion implementation 739
    Considering the extraction implementation 741
    Manipulating a Stream 742
    What’s a manipulator? 742
    Writing your own manipulator 744

    Book 7: Advanced Standard Library Usage 751
    Chapter 1: Exploring the Standard Library Further 753
    Considering the Standard Library Categories 755
    Algorithms 755
    Atomic operations 757
    C Compatibility 759
    Concepts 759
    Containers 760
    Coroutines 760
    Filesystem 761
    Input/Output 761
    Iterators 761
    Localization 763
    Numerics 763
    Ranges 764
    Regular Expressions 766
    Strings 766
    Thread Support 767
    Utilities 767
    Parsing Strings Using a Hash 768
    Obtaining Information Using a Random Access Iterator 771
    Locating Values Using the Find Algorithm 774
    Using the Random Number Generator 776
    Working with Temporary Buffers 777
    Chapter 2: Working with User-Defined Literals (UDLs) 779
    Understanding the Need for UDLs 780
    Prefixes and suffixes 781
    Differentiating between raw and cooked 784
    Working with the UDLs in the Standard Library 785
    std::basic_string 785
    std::complex 788
    std::chrono::duration 789
    Creating Your Own UDLs 791
    Developing a conversion UDL 792
    Developing a custom type UDL 793
    Using a custom UDL for side effects 794
    Chapter 3: Building Original Templates 795
    Deciding When to Create a Template 796
    Defining the Elements of a Good Template 797
    Creating a Basic Math Template 799
    Building a Structure Template 801
    Developing a Class Template 804
    Considering Template Specialization 807
    Creating a Template Library 809
    Defining the library project 810
    Configuring the library project 812
    Coding the library 813
    Using Your Template Library 815
    Chapter 4: Investigating Boost 817
    Considering the Standard Library Alternative 818
    Understanding why the Standard Library contains Boost features 818
    Defining the trade-offs of using the Standard Library 819
    Understanding Boost 820
    Boost features 821
    Licensing 822
    Paid support 823
    Obtaining and Installing Boost for Code::Blocks 823
    Unpacking Boost 823
    Using the header-only libraries 825
    Building the libraries 825
    Testing the installation 827
    Creating the Boost Tools 833
    Using Boost.Build 836
    Getting a successful build 836
    Creating your own example 836
    Using Inspect 837
    Understanding BoostBook 840
    Using QuickBook 841
    Using bcp 843
    Using Wave 845
    Building Your First Boost Application Using Date Time 846
    Chapter 5: Boosting up a Step 849
    Parsing Strings Using RegEx 850
    Adding the RegEx library 851
    Creating the RegEx code 855
    Breaking Strings into Tokens Using Tokenizer 857
    Performing Numeric Conversion 858
    Creating Improved Loops Using Foreach 862
    Accessing the Operating System Using Filesystem 864

    Index 869
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            C++ All–in–One For Dummies, 4th Edition

            C++ All–in–One For Dummies, 4th Edition
            John Paul Mueller
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            AI-book

            Wat is een AI-book?

            Een AI-book is niet een boek dat geschreven is door AI maar een boek dat verrijkt is met AI. Het maakt de inhoud van een boek interactief via WhatsApp, zodat je ermee kunt chatten. Zie het als een razend slimme assistent die het boek perfect begrijpt en er alles uit onthouden heeft. Jij kunt deze assistent alles vragen. Vraag bijvoorbeeld hoe je iets kunt toepassen op jouw persoonlijke situatie, om een korte samenvatting, of wat de belangrijkste inzichten zijn. AI-books zijn alleen te gebruiken via WhatsApp, je hoeft er geen aparte app voor te installeren.
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