Game Programming for Artists
Gebonden Engels 2017 1e druk 9781138106130Samenvatting
Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!
Specificaties
Lezersrecensies
Inhoudsopgave
Introduction
Chapter 1 ◾ Introduction to Programming
Chapter 2 ◾ Introduction to Game Engines
Chapter 3 ◾ The Recipes
Chapter 4 ◾ Introduction to Object-Oriented
Chapter 5 ◾ Introduction to C#
Chapter 6 ◾ Static, Singletons, and Game Managers
Chapter 7 ◾ Endless Runner
Chapter 8 ◾ Artificial Intelligence (AI) and Non-Player Characters (NPCs)
Chapter 9 ◾ Physics-Based Character Controller
APPENDIX
ACKNOWLEDGMENTS
A (MOSTLY SERIOUS) BASIC GAME JARGON GLOSSARY
INDEX
Rubrieken
- advisering
- algemeen management
- coaching en trainen
- communicatie en media
- economie
- financieel management
- inkoop en logistiek
- internet en social media
- it-management / ict
- juridisch
- leiderschap
- marketing
- mens en maatschappij
- non-profit
- ondernemen
- organisatiekunde
- personal finance
- personeelsmanagement
- persoonlijke effectiviteit
- projectmanagement
- psychologie
- reclame en verkoop
- strategisch management
- verandermanagement
- werk en loopbaan

