3D Art Essentials

Gebonden Engels 2017 1e druk 9781138400689
€ 308,13
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Samenvatting

Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

Specificaties

ISBN13:9781138400689
Taal:Engels
Bindwijze:Gebonden
Aantal pagina's:288
Uitgever:CRC Press
Druk:1

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Inhoudsopgave

Chapter 1 A History of Computer Graphics and Special Effects; Chapter 2 Getting Started And Getting Finished; Chapter 3 Polygons: How 2D Becomes 3D; Chapter 4 Nurbs: The Spliny Truth; Chapter 5 Subdivision Surfaces: The Marriage of Polygons and Nurbs; Chapter 6 Deforming: It's a Good Thing; Chapter 7 Rigging; Chapter 8 Animation: It's Alive!; Chapter 9 Dynamics: Let's Get Physical; Chapter 10 How the Pixel Gets its Color; Chapter 11 More than Just Color; Chapter 12 Light Effects; Chapter 13 Lighting the Way; Chapter 14 Working the Camera; Chapter 15 Environments; Chapter 16 Rendering; Chapter 17 Procedures and Graphs; Chapter 18 Scripting; Chapter 19 What Tools to Use; Chapter 20 Making a Career Out of 3D;

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          3D Art Essentials