Discrete Simulation and Animation for Mining Engineers

Paperback Engels 2017 9781138748828
€ 125,30
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Samenvatting

General Purpose Simulation System (GPSS) is a special computer programming language primarily used to simulate what can be classified as discrete systems. A discrete system is one where, at any given instant in time, a countable number of things can take place. The basic operation of a mine itself can be considered such a system.

Discrete Simulation and Animation for Mining Engineers explains how to model mining systems using GPSS/H® and PROOF® by Wolverine Software Corporation. Employing a unique approach that encourages engagement from the start, the text discusses animation first, and then slowly introduces simulation language. As each new topic is covered, an animation is provided to illustrate the key concepts.

Leveraging valuable insight gained from the author’s extensive experience modeling mines around the world, the book:Describes how to apply discrete system simulation to minesShows how to make those simulations come alive with animation Includes real-world examples and exercises that hone practical problem-solving skills

Written by a mining engineer for mining engineers and students of mining, Discrete Simulation and Animation for Mining Engineers offers a comprehensive yet accessible treatment of mine simulation and animation useful in increasing the efficiency of industrial mining processes.

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Inhoudsopgave

What is PROOF Animation? Drawing a Layout. More on Layouts I. More on Layouts II. Some PROOF Icons. More PROOF Icons. Introduction to the GPSS/H Simulation Language. The GENERATER Block and Transactions. ADVANCE and TRANSFER Blocks. Making.ATF files. QUEUE/DEPART Blocks. SEIZE/RELEASE Blocks. Arithmetic in GPSS/H. ENTER/LEAVE Blocks. Other forms of the TRANSFER Block. The TEST Block. Standard Numerical Attributes (SNAs). FUNCTIONS. PARAMETERS. More on Parameters. TABLEs. LOGIC Switches and the GATE Block. Misc. Statements. The SELECT and COUNT Blocks. Variables and Expressions. The BUFFER Block. The ASSEMBLY Block. MATCH, GATHER and PREEMPT Block. MACROs. A Few More PROOF Icons. SAVEVALUES.

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          Discrete Simulation and Animation for Mining Engineers