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Using Apps for Learning Across the Curriculum

A Literacy-Based Framework and Guide

Gebonden Engels 2014 9781138782624
€ 272,78
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How can apps be used to foster learning with literacy across the curriculum? This book offers both a theoretical framework for considering app affordances and practical ways to use apps to build students’ disciplinary literacies and to foster a wide range of literacy practices.

Using Apps for Learning Across the Curriculumpresents a wide range of different apps and also assesses their valuefeatures methods for and apps related to planning instruction and assessing student learningidentifies favorite apps whose affordances are most likely to foster certain disciplinary literaciesincludes resources and apps for professional developmentprovides examples of student learning in the classroom

A website (www.usingipads.pbworks.com) with resources for teaching and further reading for each chapter, a link to a blog for continuing conversations about topics in the book (appsforlearningliteracies.com), and more enhance the usefulness of the book.

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Inhoudsopgave

Preface, Richard Beach, David O'Brien; Overview of the Book, Richard Beach, David O'Brien; Part I A Literacy-Based Framework for Using Apps, Richard Beach, David O'Brien; Chapter 1 Introduction, Richard Beach, David O'Brien; Chapter 2 Acquiring Disciplinary Literacies Through Use of Apps, Richard Beach, David O'Brien; Chapter 3 Planning Instruction Using Apps to Foster Learning with Literacy, Richard Beach, David O'Brien; Part II Guidelines and Classroom Examples for Using Apps, Richard Beach, David O'Brien; Chapter 4 Using Apps for Accessing and Assessing Information, Richard Beach, David O'Brien; Chapter 5 Using Apps for Reading Digitally, Richard Beach, David O'Brien; Chapter 6 Using Apps for Writing, Richard Beach, David O'Brien; Chapter 7 Using Apps to Foster Discussion, Richard Beach, David O'Brien; Chapter 8 Using Apps to Respond to and Produce Images, Richard Beach, David O'Brien; Chapter 9 Using Apps for Audio and Video Productions, Richard Beach, David O'Brien; Chapter 10 Using Apps for Gaming/Simulations, Richard Beach, David O'Brien; Chapter 11 Using Apps for Reflection/Assessment, Richard Beach, David O'Brien; Part III Professional Development, Richard Beach, David O'Brien; Chapter 12 Professional Development on Using Apps, Richard Beach, David O'Brien;

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          Using Apps for Learning Across the Curriculum