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Computer Graphics with Open GL: Pearson New International Edition

Paperback Engels 2013 4e druk 9781292024257
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For junior- to graduate-level courses in computer graphics.Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.

Specificaties

ISBN13:9781292024257
Taal:Engels
Bindwijze:paperback
Aantal pagina's:824
Uitgever:Pearson
Druk:4
Verschijningsdatum:25-8-2020
Hoofdrubriek:IT-management / ICT

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Inhoudsopgave

Preface xxi
About the Authors xxvi
1 Computer Graphics Hardware 9
1-1 Video Display Devices 10
Refresh Cathode-Ray Tubes 10
Raster-Scan Displays 13
Random-Scan Displays 15
Color CRT Monitors 16
Flat-Panel Displays 18
Three-Dimensional Viewing Devices 20
Stereoscopic and Virtual-Reality Systems 21
1-2 Raster-Scan Systems 22
Video Controller 22
Raster-Scan Display Processor 24
1-3 GraphicsWorkstations and Viewing Systems 25
1-4 Input Devices 26
Keyboards, Button Boxes, and Dials 26
Mouse Devices 26
Trackballs and Spaceballs 27
Joysticks 27
Data Gloves 28
Digitizers 28
Image Scanners 29
Touch Panels 29
Light Pens 30
Voice Systems 30
1-5 Hard-Copy Devices 30
1-6 Graphics Networks 32
1-7 Graphics on the Internet 32
1-8 Summary 33

2 Computer Graphics
Software 35
2-1 Coordinate Representations 36
2-2 Graphics Functions 37
2-3 Software Standards 38
2-4 Other Graphics Packages 39
2-5 Introduction to OpenGL 40
Basic OpenGL Syntax 40
Related Libraries 40
Header Files 41
Display-Window Management Using GLUT 42
A Complete OpenGL Program 43
Error Handling in OpenGL 47
2-6 Summary 48

3 Graphics Output Primitives 51
3-1 Coordinate Reference Frames 52
Screen Coordinates 52
Absolute and Relative Coordinate Specifications 53
3-2 Specifying A Two-Dimensional World-Coordinate Reference Frame in OpenGL 54
3-3 OpenGL Point Functions 55
3-4 OpenGL Line Functions 57
3-5 OpenGL Curve Functions 58
3-6 Fill-Area Primitives 59
3-7 Polygon Fill Areas 60
Polygon Classifications 61
Identifying Concave Polygons 61
Splitting Concave Polygons 62
Splitting a Convex Polygon into a Setof Triangles 63
Afgekapt op 60 regels

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          Computer Graphics with Open GL: Pearson New International Edition