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Designing Connected Products

UX for the Consumer Internet of Things

Paperback Engels 2015 1e druk 9781449372569
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Networked thermostats, fitness monitors, and door locks show that the Internet of Things can (and will) enable new ways for people to interact with the world around them. But designing connected products for consumers brings new challenges beyond conventional software UI and interaction design.

This book provides experienced UX designers and technologists with a clear and practical roadmap for approaching consumer product strategy and design in this novel market. By drawing on the best of current design practice and academic research, Designing Connected Products delivers sound advice for working with cross-device interactions and the complex ecosystems inherent in IoT technology.

Specificaties

ISBN13:9781449372569
Trefwoorden:internet, UX, UX Design
Taal:Engels
Bindwijze:paperback
Aantal pagina's:724
Uitgever:O'Reilly
Druk:1
Verschijningsdatum:4-6-2015

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Inhoudsopgave

Preface

1. What’s Different About User Experience Design for the Internet of Things?
-How Is UX for IoT Different?
-A Design Model for IoT
-Summary

2. Things: The Technology of Connected Devices
-Types of Connected Device
-Multipurpose Computers
-Bridging Physical and Digital: Sensors and Actuators
-The Challenge of Powering Devices
-Conserving Battery Life
-Summary

3. Networks: The Technology of Connectivity
-Why is Networking Relevant to IoT UX?
-Networking Issues That Cause UX Challenges for IoT
-The Architecture of the Internet of Things
-Types of Network
-Network Communication Patterns
-Internet Service
-Summary
-Case Study 1: Proteus Digital Health: The Connected Pill

4. Product/Service Definition and Strategy
-Making Good Products
-From Innovation to Mass Market
-Tools Versus Products
-What Makes a Good Product?
-Services in IoT
-Business Models
-Summary

5. Understanding People and Context
-The Role of Research in Connected Product Design
-Initial Questions and Concepts
-Techniques: From Asking to Watching to Making
-Summary

6. Translating Research into Product Definitions
-Generating the Elevator Pitch
-Why Does Your Product Matter?
-What Is Your Product?
-What Does the Product Do?
-Recurring Questions for Product Strategy
-Summary
-Case Study 2: Little Kelham: Connected Home

7. Embedded Device Design
-An Introduction to Thinking About Physical Objects in IoT
-Making Stuff: Differences to UX
-Essentials of the Design Process
-Three Faces of a Physical Product
-Summary

8. Interface and Interaction Design
-Types of Interaction
-IoT-Specific Challenges and Opportunities
-Universal Design and Accessibility
-Summary
-Case Study 3: Ford SYNC 3: Connected Car
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