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Canvas Pocket Reference

Scripted Graphics for HTML5

Paperback Engels 2010 9781449396800 1e druk
Verwachte levertijd ongeveer 16 werkdagen

Samenvatting

The Canvas element is a revolutionary feature of HTML5 that enables powerful graphics for rich Internet applications, and this pocket reference provides the essentials you need to put this element to work. If you have working knowledge of JavaScript, this book will help you create detailed, interactive, and animated graphics - from charts to animations to video games - whether you're a web designer or a programmer interested in graphics.

'Canvas Pocket Reference' provides both a tutorial that covers all of the element's features with plenty of examples and a definitive reference to each of the Canvas-related classes, methods, and properties.

You'll learn how to:
- Draw lines, polygons, and curves
- Apply colors, gradients, patterns, and transparency
- Use transformations to smoothly rotate and resize drawings
- Work with text in a graphic environment
- Apply shadows to create a sense of depth
- Incorporate bitmapped images into vector graphics
- Perform image processing operations in JavaScript

Specificaties

ISBN13:9781449396800
Taal:Engels
Bindwijze:paperback
Aantal pagina's:99
Uitgever:O'Reilly
Druk:1
Hoofdrubriek:IT-management / ICT

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Over David Flanagan

David Flanagan is a computer programmer who spends most of his time writing about JavaScript and Java. His books with O'Reilly include Java in a Nutshell, Java Examples in a Nutshell, Java Foundation Classes in a Nutshell, JavaScript: The Definitive Guide, and JavaScript Pocket Reference. David has a degree in computer science and engineering from the Massachusetts Institute of Technology. He lives with his wife and children in the U.S. Pacific Northwest bewteen the cities of Seattle, Washington and Vancouver, British Columbia. David has a blog at www.davidflanagan.com.

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Inhoudsopgave

1. Canvas Tutorial
-Drawing Lines and Filling Polygons
-Graphics Attributes
-Canvas Dimensions and Coordinates
-Coordinate System Transforms
-Drawing and Filling Curves
-Rectangles
-Colors, Transparency, Gradients, and Patterns
-Line-Drawing Attributes
-Text
-Clipping
-Shadows
-Images
-Compositing
-Pixel Manipulation
-Hit Detection
-Canvas Example: Sparklines

2. Canvas Reference

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