Character Rigging and Advanced Animation

Bring Your Character to Life Using Autodesk 3ds Max

Paperback Engels 2019 9781484250365
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module you’ll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario. 

The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019. 

The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs.

On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion.

 

What You Will Learn

Understand the 12 principles of animationSet up an animation-ready character rig from scratchMaster the deformation tools available for animation

 

Who This Book Is For

Readers who are familiar with 3ds Max at a basic level and are looking at getting into character rigging and animation. 

Specificaties

ISBN13:9781484250365
Taal:Engels
Bindwijze:paperback
Uitgever:Apress

Lezersrecensies

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Inhoudsopgave

Chapter 1: Beginning Animation.- Chapter 2: Refining Animation.- Chapter 3: Advanced Animation.- Chapter 4: Bones.- Chapter 5: Biped.- Chapter 6: CAT Rigging Tools.- Chapter 7: Skinning for Animation.- Chapter 8: Walk and Run Cycles.- Chapter 9: Morph Animation & Facial Rigging.

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        Character Rigging and Advanced Animation