Beginning Game Development with Amazon Lumberyard

Create 3D Games Using Amazon Lumberyard and Lua

Paperback Engels 2019 9781484250723
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. 

Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more.

By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio.

What You Will Learn

Discover the mechanics and terminology of game developmentFamiliarize yourself with the Amazon Lumberyard game engine in detailModify game scripts using the Lua languageDiscover how to optimally structure game layers

Who This Book is For

Developers, programmers, and would-be game designers who have long wanted to dip their toes into the world of game development but have found other game engines and platforms to have too high a barrier to entry.

Specificaties

ISBN13:9781484250723
Taal:Engels
Bindwijze:paperback
Uitgever:Apress

Lezersrecensies

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Inhoudsopgave

Chapter 1: Environment Setup and Introduction to the Engine.- Chapter 2:  Learning to Navigate the Engine.- Chapter 3: Creating your first Project.- Chapter 4: Terrain Development.- Chapter 5: Entities and Slices.- Chapter 6: Components.- Chapter 7: Creating the Enemy.- Chapter 8: Scripting and Physics.- Chapter 9: Polishing.- Chapter 10: Setting up a User Interface.- Chapter 11: Exporting the Game.

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        Beginning Game Development with Amazon Lumberyard