Designing for Wearables
Effective UX for Current and Future Devices
Paperback Engels 2016 1e druk 9781491944158Samenvatting
Now may be the perfect time to enter the wearables industry. With the range of products that have appeared in recent years, you can determine which ideas resonate with users and which don’t before leaping into the market. In this practical guide, author Scott Sullivan examines the current wearables ecosystem and then demonstrates the impact that service design in particular will have on these types of devices going forward.
You’ll learn about the history and influence of activity trackers, smartwatches, wearable cameras, the controversial Google Glass experiment, and other devices that have come out of the recent Wild West period. This book also dives into many other aspects of wearables design, including tools for creating new products and methodologies for measuring their usefulness.
You’ll explore:
- Emerging types of wearable technologies
- How to design services around wearable devices
- Key concepts that govern service design
- Prototyping processes and tools such as Arduino and Processing
- The importance of storytelling for introducing new wearables
- How wearables will change our relationship with computers
Specificaties
Lezersrecensies
Inhoudsopgave
Praise for Designing for Wearables
Foreword
Preface
Because We Can
What is Design’s Role in This?
Who Should Read This Book
How This Book Is Organized
Acknowledgments
1. Design Follows Technology
Digital Maturity
Integrated Circuits
The Internet
Cellular Data Networks
Open Source
The Human Problem
Input
Detailed input
Passive input
Output
Active output
Passive output
The “Us” Part of Maturity
2. Activity Trackers
Early Step Tracking
Connected Fitness Trackers
Connecting the Dots
Not All Steps Are Equal
More of the Same
More Sensors and Machine Learning
Telling the Rest of the Health Story
Designing Fitness Trackers
Bioindicators to Sensors
Sensors to Data
Data to Metrics
Metrics to Information
Pulling It All Together
3. Smartwatches
The First Calculator Watch
The Microchip Explosion
Early Wrist Computers
Ecosystem Integration
Cell Phones and The Modern Era
Frameworks for Smartwatch Interaction
Designing for Smartwatches
Designing Smartwatches Themselves
Pulling This All Together
4. The Glass Experiment
A Truly Wearable Computer
Early Wearable Computers
The Development of Google Glass
One Day
Public Backlash
Glassholes
Not a Failure
Pulling This All Together
5. Wearable Cameras
Narrative: Design for the Photographed
GoPros for Everyone!
What a Digital Camera Does
Handling the Data
Narrative’s Moments
GoPro’s Mobile Video Editing
Computer-Mediated Reality
Computer Vision and Supporting Technologies
Augmented Reality
Mixed Reality
Diminished Reality
The Future on (or in) Your Eyeballs
Pulling It All Together
6. Cognitive Wearables
Fitness Trackers for Your Mind
Stress and Focus
Spire
Muse
Altering Consciousness
Thync
Learning to Learn
Language
Causality
Intimacy
Pulling It All Together
7. Service Design
Service Design
Disney’s Magicband
The Double Diamond
Communication Tools
Customer Journey Map
Service Blueprint
Going Big
Service Design and Machine Learning
What Machine Learning Looks Like
Automation
Behavioral Feedback
Shaping
Transparency
Pulling It All Together
8. Embodiment and Perception
How We Think
Describing Our Minds
What Is Embodiment?
Cognition and Tools
Embodied Wearable Devices
Spire
Lumo Lift
Withings Activité
Smartwatches
Pokemon Go Plus
Perception
Embodied Perception
Breaking Down Perception
Raw Information
Speed
Biological Attention
Cognitive Attention
Memory and Expectations
Sensory Substitution, Addition, and Augmentation
Augmentation
Substitution and Addition
Gaining Physical Awareness
Framework Structure
Analyses
Efforts
Scenarios
Pulling It All Together
9. Prototyping
Why Prototype?
What Does That Look Like?
Foundational Tools
Processing Overview
The Processing IDE
The structure of a sketch
The sketch output window
What the code looks like
Drawing on the pixel grid
Layers
Reference and examples
Libraries
Android mode
Getting comfortable with processing
Arduino Overview
The Arduino board
Different boards
The Arduino IDE
Arduino code
Sensors
Short example
Getting comfortable with Arduino
Processing and Arduino Together
Putting Firmata on your Arduino board
Connecting to Processing
More Prototyping Tools
Adafruit FLORA
Intel Curie
Particle
Android Mode in Processing
Android–Ketai
Android Watch
Pulling It All Together
10. Selling the Invisible
Hammers and Memories
Service Avatars and Story Telling
Retail
Target’s Open House
Pulling It All Together
11. Moving Forward
We Can
Still in the Wild West
Mixed Reality
Cognitive Wearables
Machine Learning
Sensory Augmentation
Go Forth!
Index
About the Author
Rubrieken
- advisering
- algemeen management
- coaching en trainen
- communicatie en media
- economie
- financieel management
- inkoop en logistiek
- internet en social media
- it-management / ict
- juridisch
- leiderschap
- marketing
- mens en maatschappij
- non-profit
- ondernemen
- organisatiekunde
- personal finance
- personeelsmanagement
- persoonlijke effectiviteit
- projectmanagement
- psychologie
- reclame en verkoop
- strategisch management
- verandermanagement
- werk en loopbaan