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Mobile Game Development with Unity

Build Once, Deploy Anywhere

Paperback Engels 2017 1e druk 9781491944745
Verwachte levertijd ongeveer 16 werkdagen

Samenvatting

Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.

Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity's features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you'll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you're ready to get started.

- Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems
- Use 2D graphics and physics features to build a side-scrolling action game
- Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models
- Dive into Unity's advanced features, such as precomputed lighting, shading, customizing the editor, and deployment

Specificaties

ISBN13:9781491944745
Taal:Engels
Bindwijze:paperback
Aantal pagina's:447
Uitgever:O'Reilly
Druk:1
Verschijningsdatum:14-8-2017
Hoofdrubriek:IT-management / ICT

Lezersrecensies

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Over Jon Manning

Jon Manning is the founders of Secret Lab, a game design company that builds fun things for iPhone and iPad when the principals aren't playing games for research.

Andere boeken door Jon Manning

Over Paris Buttfield-Addison

Paris Buttfield-Addison is the founders of Secret Lab, a game design company that builds fun things for iPhone and iPad when the principals aren't playing games for research.

Andere boeken door Paris Buttfield-Addison

Inhoudsopgave

Preface

Part 1: The basics of Unity
1. Introducing Unity
2. A tour of Unity
3. Scripting in Unity

Part 2: Building a 2D game: Gnome on a rope
4. Getting started building the game
5. Preparing for Gameplay
6. Preparing Gameplay with traps and objectives
7. Publishing the game
8. Final touches on Gnome’s Well

Part 3: Building a 3D Game: Space Shooter
9. Building a Space Shooter
10. Input and Flight control
11. Adding weapons and targeting
12. Asteroids and damage
13. Audio, Menus, death, and Explosions!

Part 4: Advanced features
15. Creating GUIs in Unity
16. Editor Extensions
17. Beyond the Editor

Index

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        Mobile Game Development with Unity