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Learning Swift

Building Apps for macOS, and Beyond (Covers Swift 4.x)

Paperback Engels 2018 3e druk 9781491987575
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Get valuable hands-on experience with Swift, the open source programming language developed by Apple. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with the latest version of Swift by developing a working iOS app from start to finish.

You’ll begin with Swift programming basics—including guidelines for making your code "Swifty"—and learn how to work with Xcode and its built-in Interface Builder. Then you’ll dive step-by-step into building and customizing a basic app for taking, editing, and deleting selfies. You’ll also tune and test the app for performance and manage the app’s presence in the App Store.

Divided into four parts, this book includes:
- Swift 4 basics: Learn Swift’s basic building blocks and the features of object-oriented development
- Building the Selfiegram app: Build model objects and the UI for your selfie app and add location support, user settings, and notifications
- Polishing Selfiegram: Create a theme and support for sharing and add custom views, image overlays, and localization
- Beyond app development: Debug and performance test with Xcode, automate chores with Fastlane, and user-test the app with TestFlight

Specificaties

ISBN13:9781491987575
Taal:Engels
Bindwijze:paperback
Aantal pagina's:374
Uitgever:O'Reilly
Druk:3
Verschijningsdatum:16-4-2018
Hoofdrubriek:IT-management / ICT

Lezersrecensies

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Over Jon Manning

Jon Manning is the founders of Secret Lab, a game design company that builds fun things for iPhone and iPad when the principals aren't playing games for research.

Andere boeken door Jon Manning

Over Paris Buttfield-Addison

Paris Buttfield-Addison is the founders of Secret Lab, a game design company that builds fun things for iPhone and iPad when the principals aren't playing games for research.

Andere boeken door Paris Buttfield-Addison

Inhoudsopgave

Preface
Resources Used in This Book
Audience and Approach
Organization of This Book
Conventions Used in This Book
Using Code Examples
O’Reilly Safari
How to Contact Us
Acknowledgments

I. Welcome to Swift
1. Getting Started
Xcode
Getting Xcode
Creating Your First Project
Working with the Xcode Interface
The Editor
The Toolbar
The Navigator
Utilities
The Debug Area
Running Your Code
The iOS Simulator
Running on a Device
Distributing Your Apps
The Interface Builder
Interfaces in iOS
Conclusion

2. The Swift Programming Language
The Swift Language
Swift 3 Versus 4
Playgrounds and Swift
Comments
Imports
Variables
Operators
Collections
Arrays
Tuples
Dictionaries
Control Flow
Loops
Switches
Types
Working with Strings
Sets
Enumerations
Type Safety and Conversion
Optionals
Type Casting
Functions and Closures
Using Functions as Variables
Closures
Convenience Features
The defer Keyword
The guard Keyword
Making Your Code Swifty
Conclusion
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          Learning Swift