, ,

Designing Interfaces

Patterns for effective interaction design

Paperback Engels 2020 3e druk 9781492051961
€ 76,35
Levertijd ± 16 werkdagen
Gratis verzonden

Samenvatting

Designing good application interfaces isn’t easy now that companies need to create compelling, seamless user experiences across an exploding number of channels, screens, and contexts. In this updated third edition, you’ll learn how to navigate through the maze of design options. By capturing UI best practices as design patterns, this best-selling book provides solutions to common design problems.

You’ll learn patterns for mobile apps, web applications, and desktop software. Each pattern contains full-color examples and practical design advice you can apply immediately. Experienced designers can use this guide as an idea sourcebook, and novices will find a road map to the world of interface and interaction design.

- Understand your users before you start designing
- Build your software’s structure so it makes sense to users
- Design components to help users complete tasks on any device
- Learn how to promote wayfinding in your software
- Place elements to guide users to information and functions
- Learn how visual design can make or break product usability
- Display complex data with artful visualizations

Specificaties

ISBN13:9781492051961
Taal:Engels
Bindwijze:paperback
Aantal pagina's:579
Uitgever:O'Reilly
Druk:3
Verschijningsdatum:31-1-2020
Hoofdrubriek:IT-management / ICT

Lezersrecensies

Wees de eerste die een lezersrecensie schrijft!

Over Jenifer Tidwell

For nearly two decades, Jenifer Tidwell has been designing and building user interfaces for a variety of industry verticals. She has experience in designing both desktop and Web applications, and currently designs and develops websites for small businesses. She recently worked on redesigning the interface for Google Books. Before that, as a user interface designer at The MathWorks, Jenifer was instrumental in a redesign of the charting and visualization UI of MATLAB, which is used by researchers, students, and engineers worldwide to develop cars, planes, proteins, and theories about the universe. Jenifer blogs about UI patterns and other design-related topics at http://designinginterfaces.com/blog.

Andere boeken door Jenifer Tidwell

Over Aynne Valencia

Aynne Valencia is Design Director for the City of San Francisco's Digital Services Team. Shas over 25 years of professional experience leading design & strategy of next-generation products & services. She served as Chair of the Interaction Design program and Associate Professor at California College of the Arts in San Francisco. Her background features a blend of service design, creative management, design research, business strategy, visual design, branding, advertising, marketing, and technology. She has worked with clients such as eBay, University of Phoenix, SunTrust Bank, McDonald’s, and Visa with tackling strategic business problems through service and product design. She lead product design at Microsoft focusing on consumer products, in digital advertising at AKQA as Digital Product Design Director, Design Lead for the Cisco Flip Camera shipping 4 releases of the camera and other consumer products, Service Design Lead at Fjord and Associate Creative Director at R/GA. I have crafted breakthrough, award-winning cross-platform digital experiences. She actively contributes to the design community through speaking engagements, panels, organizing community events. She taught design at San Francisco State University, and the Masters of Design Program at CCA, and create the innovative User Experience Design Immersive at General Assembly.

Andere boeken door Aynne Valencia

Inhoudsopgave

Preface to the Third Edition
Why We Wrote This Book
Design Patterns Remain Relevant
Software Is Systems Now
Focus: Screen-Based, Web, and Mobile
What’s Not in This Edition
Who This Book Is For
How This Book Is Organized
Introduction and Design Discussion
The Patterns
Conclusion
Conventions Used in This Book
O’Reilly Online Learning
How to Contact Us
Acknowledgments

1. Designing for People
Context
Know Your Audience
Interactions Are Conversations
Match Your Content and Functionality to Your Audience
Skill Level
Goals: Your Interface Is Just a Means to Their Ends
Ask Why
Design’s Value: Solve the Right Problem, and Then Solve It Right
Research: Ways to Understand Context and Goals
Direct Observation
Case Studies
Surveys
Personas
Design Research Is Not Marketing Research
The Patterns: Cognition and Behavior Related to Interface Design
Safe Exploration
Instant Gratification
Satisficing
Changes in Midstream
Deferred Choices
Incremental Construction
Habituation
Microbreaks
Spatial Memory
Prospective Memory
Streamlined Repetition
Keyboard Only
Social Media, Social Proof, and Collaboration
Conclusion

2. Organizing the Content: Information Architecture and Application Structure
Purpose
Definition
Designing an Information Space for People
Approach
Separate Information from Presentation
Mutually Exclusive, Collectively Exhaustive
Ways to Organize and Categorize Content
Alphabetical
Number
Time
Location
Hierarchy
Afgekapt op 60 regels

Managementboek Top 100

€ 76,35
Levertijd ongeveer 16 werkdagen
Gratis verzonden

Rubrieken

Producten

    Auteurs

      Trefwoorden

        Artikelen

          Designing Interfaces