

Stephen Cleary is a Christian, husband, father, and developer who makes his home in beautiful Northern Michigan.
Meer over Stephen ClearyConcurrency in C# Cookbook
Asynchronous, Parallel, and Multithreaded Programming
Paperback Engels 2019 2e druk 9781492054504Samenvatting
If you’re one of many developers still uncertain about concurrent and multithreaded development, this practical cookbook will change your mind. With more than 85 code-rich recipes in this updated second edition, author Stephen Cleary demonstrates parallel processing and asynchronous programming techniques using libraries and language features in .NET and C# 8.0.
Concurrency is now more common in responsive and scalable application development, but it’s still extremely difficult to code. The detailed solutions in this cookbook show you how modern tools raise the level of abstraction, making concurrency much easier than before.
Complete with ready-to-use code and discussions about how and why solutions work, these recipes help you:
- Get up to speed on concurrency and async and parallel programming
- Use async and await for asynchronous operations
- Enhance your code with asynchronous streams
- Explore parallel programming with .NET’s Task Parallel Library
- Create dataflow pipelines with .NET’s TPL Dataflow library
- Understand the capabilities that System.Reactive builds on top of LINQ
- Utilize threadsafe and immutable collections
- Learn how to conduct unit testing with concurrent code
- Make the thread pool work for you
- Enable clean, cooperative cancellation
- Examine scenarios for combining concurrent approaches
- Dive into asynchronous-friendly object-oriented programming
- Recognize and write adapters for code using older asynchronous styles
Specificaties
Lezersrecensies
Inhoudsopgave
Who Should Read This Book
Why I Wrote This Book
Navigating This Book
Online Resources
Conventions Used in This Book
Using Code Examples
O’Reilly Online Learning
How to Contact Us
Acknowledgments
1. Concurrency: An Overview
Introduction to Concurrency
Introduction to Asynchronous Programming
Introduction to Parallel Programming
Introduction to Reactive Programming (Rx)
Introduction to Dataflows
Introduction to Multithreaded Programming
Collections for Concurrent Applications
Modern Design
Summary of Key Technologies
2. Async Basics
2.1. Pausing for a Period of Time
2.2. Returning Completed Tasks
2.3. Reporting Progress
2.4. Waiting for a Set of Tasks to Complete
2.5. Waiting for Any Task to Complete
2.6. Processing Tasks as They Complete
2.7. Avoiding Context for Continuations
2.8. Handling Exceptions from async Task Methods
2.9. Handling Exceptions from async void Methods
2.10. Creating a ValueTask
2.11. Consuming a ValueTask
3. Asynchronous Streams
Asynchronous Streams and Task<T>
Asynchronous Streams and IEnumerable<T>
Asynchronous Streams and Task<IEnumerable<T>>
Asynchronous Streams and IObservable<T>
Summary
3.1. Creating Asynchronous Streams
3.2. Consuming Asynchronous Streams
3.3. Using LINQ with Asynchronous Streams
3.4. Asynchronous Streams and Cancellation
4. Parallel Basics
4.1. Parallel Processing of Data
4.2. Parallel Aggregation
4.3. Parallel Invocation
4.4. Dynamic Parallelism
4.5. Parallel LINQ
5. Dataflow Basics
5.1. Linking Blocks
5.2. Propagating Errors
5.3. Unlinking Blocks
5.4. Throttling Blocks
5.5. Parallel Processing with Dataflow Blocks
5.6. Creating Custom Blocks
6. System.Reactive Basics
6.1. Converting .NET Events
6.2. Sending Notifications to a Context
6.3. Grouping Event Data with Windows and Buffers
6.4. Taming Event Streams with Throttling and Sampling
6.5. Timeouts
7. Testing
7.1. Unit Testing async Methods
7.2. Unit Testing async Methods Expected to Fail
7.3. Unit Testing async void Methods
7.4. Unit Testing Dataflow Meshes
7.5. Unit Testing System.Reactive Observables
7.6. Unit Testing System.Reactive Observables with Faked Scheduling
8. Interop
8.1. Async Wrappers for “Async” Methods with “Completed” Events
8.2. Async Wrappers for “Begin/End” Methods
8.3. Async Wrappers for Anything
8.4. Async Wrappers for Parallel Code
8.5. Async Wrappers for System.Reactive Observables
8.6. System.Reactive Observable Wrappers for async Code
8.7. Asynchronous Streams and Dataflow Meshes
8.8. System.Reactive Observables and Dataflow Meshes
8.9. Converting System.Reactive Observables to Asynchronous Streams
9. Collections
9.1. Immutable Stacks and Queues
9.2. Immutable Lists
9.3. Immutable Sets
9.4. Immutable Dictionaries
9.5. Threadsafe Dictionaries
9.6. Blocking Queues
9.7. Blocking Stacks and Bags
9.8. Asynchronous Queues
9.9. Throttling Queues
9.10. Sampling Queues
9.11. Asynchronous Stacks and Bags
9.12. Blocking/Asynchronous Queues
10. Cancellation
10.1. Issuing Cancellation Requests
10.2. Responding to Cancellation Requests by Polling
10.3. Canceling Due to Timeouts
10.4. Canceling async Code
10.5. Canceling Parallel Code
10.6. Canceling System.Reactive Code
10.7. Canceling Dataflow Meshes
10.8. Injecting Cancellation Requests
10.9. Interop with Other Cancellation Systems
11. Functional-Friendly OOP
11.1. Async Interfaces and Inheritance
11.2. Async Construction: Factories
11.3. Async Construction: The Asynchronous Initialization Pattern
11.4. Async Properties
11.5. Async Events
11.6. Async Disposal
12. Synchronization
12.1. Blocking Locks
12.2. Async Locks
12.3. Blocking Signals
12.4. Async Signals
12.5. Throttling
13. Scheduling
13.1. Scheduling Work to the Thread Pool
13.2. Executing Code with a Task Scheduler
13.3. Scheduling Parallel Code
13.4. Dataflow Synchronization Using Schedulers
14. Scenarios
14.1. Initializing Shared Resources
14.2. System.Reactive Deferred Evaluation
14.3. Asynchronous Data Binding
14.4. Implicit State
14.5. Identical Synchronous and Asynchronous Code
14.6. Railway Programming with Dataflow Meshes
14.7. Throttling Progress Updates
A. Legacy Platform Support
Legacy Platform Support for Async
Legacy Platform Support for Dataflow
Legacy Platform Support for System.Reactive
B. Recognizing and Interpreting Asynchronous Patterns
Task-Based Asynchronous Pattern (TAP)
Asynchronous Programming Model (APM)
Event-Based Asynchronous Programming (EAP)
Continuation Passing Style (CPS)
Custom Async Patterns
ISynchronizeInvoke
Index
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