

Dawid Borycki is a software engineer and biomedical researcher who is experienced in Microsoft technologies.
Meer over Dawid BoryckiProgramming for Mixed Reality with Windows 10, Unity, Vuforia and UrhoSharp
Paperback Engels 2018 1e druk 9781509306879Samenvatting
This is the first start-to-finish guide to programming AI-powered mixed reality apps and games using today’s breakthrough technologies - including Microsoft Cognitive Services, Unity, Vuforia, Xamarin UrhoSharp, and the Universal Windows Platform. Pioneering mixed reality developer Dawid Borycki guides you through every aspect and phase of mixed reality development, from simple 2D apps to cutting-edge apps that run on Microsoft HoloLens and today’s newest immersive headsets.
One step at a time, you’ll learn how to:
- Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators
- Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware
- Acquire, display and process audio and video
- Send images from world-facing headset cameras to Microsoft’s computer vision machine learning modules
- Generate descriptions of what the user sees, and present them via text or speech
- Use mobile sensor readings to control content displayed through mixed reality headsets
- Master core concepts and techniques for building 3D mixed reality apps with Unity
- Format 3D objects with materials to create holograms
- Add interactions to holograms based on user inputIntegrate HoloLens-specific capabilities, including air gestures, spatial sound, and mapping
- Connect mixed reality experiences with real objects in the environment via the Vuforia Unity extension
- Write cross-platform 3D mixed reality apps with Xamarin UrhoSharp
- And much more
Specificaties
Lezersrecensies
Inhoudsopgave
1. Introduction to Mixed Reality in Windows 10
2. Exploring the Development Tools
3. Configuring the Development Environment, Emulators and Hardware
Part II: Developing 2D UWP Apps
4. Understanding UWP Basics
5. Working with Media Controls, Speech Synthesis and Recognition
6. Using Microsoft Cognitive Services to Develop AI-Enabled apps
7. Connecting with Other Devices
Part III: Developing 3D Apps
8. Understanding 3D Graphics Fundamentals
9. Using the Unity Editor to Create and Modify 3D Scenes
10. Adding Physical Effects and Interactivity to 3D Scenes
11. Adding Animations to 3D Objects in Unity
12. Understanding HoloLens-Specific Functionalities
13. Creating an AI-Powered 3D App
14. Installing and Using the Vufora Extension for Unity
15. Using UrhoSharp to Build 3D Mixed Reality Apps
Rubrieken
- advisering
- algemeen management
- coaching en trainen
- communicatie en media
- economie
- financieel management
- inkoop en logistiek
- internet en social media
- it-management / ict
- juridisch
- leiderschap
- marketing
- mens en maatschappij
- non-profit
- ondernemen
- organisatiekunde
- personal finance
- personeelsmanagement
- persoonlijke effectiviteit
- projectmanagement
- psychologie
- reclame en verkoop
- strategisch management
- verandermanagement
- werk en loopbaan