Introduction to 3D Game Engine Design Using DirectX 9 and C#
Paperback Engels 2003 2003e druk 9781590590812Samenvatting
This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.
Specificaties
Lezersrecensies
Inhoudsopgave
<li>Overview </li>
<li>User Interface </li>
<li>Hanging Ten: A Ride Through the Rendering Pipeline </li>
<li>Basic 3D Objects </li>
<li>Complex 3D Objects </li>
<li>Camera: The Player's View of the World </li>
<li>Adding Some Atmosphere: Lighting and Fog </li>
<li>Artificial Intelligence: Adding the Competition </li>
<li>Game Audio: Let's Make Some Noise </li>
<li>Game Physics: Keeping It Real </li>
<li>Tools of the Trade </li>
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