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Design It!

From Programmer to Software Architect

Paperback Engels 2017 1e druk 9781680502091
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Don't engineer by coincidence-design it like you mean it! Filled with practical techniques, Design It! is the perfect introduction to software architecture for programmers who are ready to grow their design skills. Lead your team as a software architect, ask the right stakeholders the right questions, explore design options, and help your team implement a system that promotes the right -ilities. Share your design decisions, facilitate collaborative design workshops that are fast, effective, and fun-and develop more awesome software!

With dozens of design methods, examples, and practical know-how, Design It! shows you how to become a software architect. Walk through the core concepts every architect must know, discover how to apply them, and learn a variety of skills that will make you a better programmer, leader, and designer.

Uncover the big ideas behind software architecture and gain confidence working on projects big and small. Plan, design, implement, and evaluate software architectures and collaborate with your team, stakeholders, and other architects. Identify the right stakeholders and understand their needs, dig for architecturally significant requirements, write amazing quality attribute scenarios, and make confident decisions. Choose technologies based on their architectural impact, facilitate architecture-centric design workshops, and evaluate architectures using lightweight, effective methods. Write lean architecture descriptions people love to read. Run an architecture design studio, implement the architecture you've designed, and grow your team's architectural knowledge. Good design requires good communication. Talk about your software architecture with stakeholders using whiteboards, documents, and code, and apply architecture-focused design methods in your day-to-day practice.

Hands-on exercises, real-world scenarios, and practical team-based decision-making tools will get everyone on board and give you the experience you need to become a confident software architect.

Specificaties

ISBN13:9781680502091
Taal:Engels
Bindwijze:paperback
Aantal pagina's:354
Druk:1
Verschijningsdatum:28-10-2017
Hoofdrubriek:IT-management / ICT

Lezersrecensies

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Inhoudsopgave

Acknowledgments
Foreword
Welcome!
Who Should Read This Book?
How to Read This Book
Online Resources

Part I. Introducing Software Architecture
1. Become a Software Architect
What Software Architects Do
What Is Software Architecture?
Become an Architect for Your Team
Build Amazing Software
Case Study: Project Lionheart

Next Up
2. Design Thinking Fundamentals
The Four Principles of Design Thinking
Adopt a Design Mindset
Think, Do, Check
Next Up

Part II. Architecture Design Fundamentals
3. Devise a Design Strategy
Find a Design That Satisfices
Decide How Much to Design Up Front
Let Risk Be Your Guide
Create a Design Plan
Project Lionheart: The Story So Far…
Next Up

4. Empathize with Stakeholders
Talk to the Right People
Create a Stakeholder Map
Discover the Business Goals
Project Lionheart: The Story So Far…
Next Up

5. Dig for Architecturally Significant Requirements
Limit Design Options with Constraints
Define the Quality Attributes
Look for Classes of Functional Requirements
Find Out What Else Influences the Architecture
Dig for the Information You Need
Build an ASR Workbook
Project Lionheart: The Story So Far…
Next Up

6. Choose an Architecture (Before It Chooses You)
Diverge to See Options, Converge to Decide
Accept Constraints
Promote Desired Quality Attributes
Assign Functional Responsibilities to Elements
Design for Change
Project Lionheart: The Story So Far…
Next Up

7. Create a Foundation with Patterns
What Is an Architecture Pattern?
Layers Pattern
Ports and Adapters Pattern
Pipe-and-Filter Pattern
Service-Oriented Architecture Pattern
Publish-Subscribe Pattern
Shared-Data Pattern
Multi-Tier Pattern
Center of Competence Pattern
Open Source Contribution Pattern
Big Ball of Mud Pattern
Discover New Patterns
Project Lionheart: The Story So Far…

Next Up
8. Manage Complexity with Meaningful Models
Reason About the Architecture
Design the Meta-Model
Build Models into the Code
Project Lionheart: The Story So Far…
Next Up

9. Host an Architecture Design Studio
Plan an Architecture Design Studio
Choose Appropriate Design Activities
Invite the Right Participants
Manage the Group
Work with Remote Teams
Project Lionheart: The Story So Far…
Next Up

10. Visualize Design Decisions
Show the Architecture from Different Views
Draw Fantastic Diagrams
Project Lionheart: The Story So Far…
Next Up

11. Describe the Architecture
Tell the Whole Story
Match the Description Method to the Situation
Respect Your Audience
Organize Views around Stakeholders’ Concerns
Explain the Rationale for Your Decisions
Project Lionheart: The Story So Far…
Next Up

12. Give the Architecture a Report Card
Evaluate to Learn
Test the Design
Host an Evaluation Workshop
Evaluate Early, Evaluate Often, Evaluate Continuously
Project Lionheart: The Story So Far…
Next Up

13. Empower the Architects on Your Team
Promote Architectural Thinking
Facilitate Decision Making and Foster Skills Growth
Create Opportunities for Safe Practice
Delegate Design Authority
Design Architecture Together
Project Lionheart: The Epic Conclusion
Next Up

Part III. The Architect’s Toolbox
14. Activities to Understand the Problem
Activity 1. Choose One Thing
Activity 2. Empathy Map
Activity 3. Goal-Question-Metric (GQM) Workshop
Activity 4. Interview Stakeholders
Activity 5. List Assumptions
Activity 6. Quality Attribute Web
Activity 7. Mini-Quality Attribute Workshop
Activity 8. Point-of-View Mad Lib
Activity 9. Response Measure Straw Man
Activity 10. Stakeholder Map

15. Activities to Explore Potential Solutions
Activity 11. Personify the Architecture
Activity 12. Architecture Flipbook
Activity 13. Component Responsibility Collaborator Cards
Activity 14. Concept Map
Activity 15. Divide and Conquer
Activity 16. Event Storming
Activity 17. Group Posters
Activity 18. Round-Robin Design
Activity 19. Whiteboard Jam

16. Activities to Make the Design Tangible
Activity 20. Architecture Decision Records
Activity 21. Architecture Haiku
Activity 22. Context Diagram
Activity 23. Greatest Hits Reading List
Activity 24. Inception Deck
Activity 25. Modular Decomposition Diagram
Activity 26. Paths Not Taken
Activity 27. Prototype to Learn or Decide
Activity 28. Sequence Diagram
Activity 29. System Metaphor

17. Activities to Evaluate Design Options
Activity 30. Architecture Briefing
Activity 31. Code Review
Activity 32. Decision Matrix
Activity 33. Observe Behavior
Activity 34. Question--Comment--Concern
Activity 35. Risk Storming
Activity 36. Sanity Check
Activity 37. Scenario Walkthrough
Activity 38. Sketch and Compare

A1. Community Contributor Bios

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        Design It!