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Hands-On Design Patterns with C++

Solve common C++ problems with modern design patterns and build robust applications

Paperback Engels 2019 9781788832564
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Samenvatting

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation.

The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen."

By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.

What You Will Learn
- Recognize the most common design patterns used in C++
- Understand how to use C++ generic programming to solve common design problems
- Explore the most powerful C++ idioms, their strengths, and drawbacks
- Rediscover how to use popular C++ idioms with generic programming
- Understand the impact of design patterns on the program’s performance

Specificaties

ISBN13:9781788832564
Taal:Engels
Bindwijze:paperback
Aantal pagina's:512
Druk:1
Verschijningsdatum:30-1-2019
Hoofdrubriek:IT-management / ICT

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Over Fedor Pikus

Fedor G. Pikus is a chief engineering scientist in the Design-to-Silicon division of Mentor Graphics (a Siemens business), and is responsible for the long-term technical direction of Calibre products, the design and architecture of software, and research into new software technologies. His earlier positions include senior software engineer at Google and chief software architect at Mentor Graphics. Fedor is a recognized expert on high-performance computing and C++. He has presented his works at CPPCon, SD West, DesignCon, and in software development journals, and is also an O'Reilly author. Fedor has over 25 patents, and over 100 papers and conference presentations on physics, EDA, software design, and C++.

Andere boeken door Fedor Pikus

Inhoudsopgave

1: AN INTRODUCTION TO INHERITANCE AND POLYMORPHISM
2: CLASS AND FUNCTION TEMPLATES
3: MEMORY OWNERSHIP
4: SWAP - FROM SIMPLE TO SUBTLE
5: A COMPREHENSIVE LOOK AT RAII
6: UNDERSTANDING TYPE ERASURE
7: SFINAE AND OVERLOAD RESOLUTION MANAGEMENT
8: THE CURIOUSLY RECURRING TEMPLATE PATTERN
9: NAMED ARGUMENTS AND METHOD CHAINING
10: LOCAL BUFFER OPTIMIZATION
11: SCOPEGUARD
12: FRIEND FACTORY
13: VIRTUAL CONSTRUCTORS AND FACTORIES
14: THE TEMPLATE METHOD PATTERN AND THE NON-VIRTUAL IDIOM
15: SINGLETON - A CLASSIC OOP PATTERN
16: POLICY-BASED DESIGN
17: ADAPTERS AND DECORATORS
18: THE VISITOR PATTERN AND MULTIPLE DISPATCH

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        Hands-On Design Patterns with C++