Designing Virtual Reality Systems

The Structured Approach

Paperback Engels 2005 2005e druk 9781852339586
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting.

This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided.

Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.

Specificaties

ISBN13:9781852339586
Taal:Engels
Bindwijze:paperback
Aantal pagina's:233
Uitgever:Springer London
Druk:2005

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Inhoudsopgave

Basics of Designing Virtual Reality Systems.- Introduction: Virtual Reality in a Nutshell.- Requirements Engineering and Storyboarding.- Object and Scene Modeling.- Putting It All Together.- Performance Estimation and System Tuning.- Creating the Virtual Reality.- Output Display.- Sensors and Input Processing.- 3D Multimodal Interaction Design.- Simulation I: Collision Detection.- Simulation II: Physics-Based Motion and Collision Response.- Virtual Characters.

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        Designing Virtual Reality Systems