A Guide to Designing Curricular Games

How to "Game" the System

Gebonden Engels 2016 9783319423920
€ 168,99
Levertijd ± 9 werkdagen
Gratis verzonden

Samenvatting

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

Lezersrecensies

Wees de eerste die een lezersrecensie schrijft!

Managementboek Top 100

€ 168,99
Levertijd ongeveer 9 werkdagen
Gratis verzonden

Rubrieken

Producten

    Auteurs

      Trefwoorden

        Artikelen

          A Guide to Designing Curricular Games