Computer en informatica

Clemens Willemsen

Connectiviteit van consumentenapparaten door de jaren heen

Hoe zijn elektronische consumentenapparaten zoals de televisie en de personal computer de afgelopen (zeven) decennia fysiek aan elkaar gekoppeld?
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TOP 5 Computer en informatica

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Online magazine

Agile Scrum Foundation Courseware – Nederlands

De cursus richt zich op het begrijpen van de echte betekenis en het gebruik van Agile en Scrum op een eenvoudige en consistente manier.
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Gebonden EN31-07-19979780412820502
The general theme of this conference is notations, methods, and tool support for the calculation of programs from specifications. The purpose of this working conference is to present the results of ongoing research, descriptions of existing and proposed systems, and applications to the production of… Meer
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Gebonden EN01-10-19929780415069908
Consuming Technologies opens for analysis some crucial but rarely examined areas of social, cultural and economic life. At its core is a concern with the complex set of relationships that mark and define the place of the domestic in the modern world, and an explanation of the relationship between… Meer
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Gebonden EN13-03-20129780415674683
This book discusses the international legal issues underlying Internet Governance and proposes an international solution to its problems. The book encompasses a wide spectrum of current debate surrounding the governance of the internet and focuses on the areas and issues which urgently require… Meer
€ 252,65
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Gebonden EN23-09-20119780415689731
Written by some of the most experienced practitioners and managers in the field of cataloging, this collection examines cooperative cataloging activities in its many forms. Containing both case studies and research studies, as well as opinion pieces, it explores the benefits and cost-effectiveness… Meer
€ 276,06
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Gebonden EN06-10-20119780415689762
The changing landscape of business information has created opportunities for business librarians to move beyond being reactive to business information needs to become proactive participants in business development and entrepreneurship instruction… Meer
€ 276,06
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Paperback EN07-06-20119780415691208
The TransNav 2011 Symposium held at the Gdynia Maritime University, Poland in June 2011 has brought together a wide range of participants from all over the world. The program has offered a variety of contributions, allowing to look at many aspects of the navigational safety from various different… Meer
€ 161,93
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Paperback EN08-10-20149780415705370
Want to create studio-quality work and get noticed? Just coming off Flash and looking for a Toon Boom intro? Are you a traditional pencil-and-paper animator? From scene setup to the final render, learn how to navigate the Toon Boom interface to create animation that can be published on a variety of… Meer
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Paperback EN06-05-20149780415709637
V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior designers, industrial designers… Meer
€ 96,09
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Paperback EN17-03-20159780415716093
The only book on the market to specifically address its audience, Recording Voiceover is the comprehensive guide for engineers looking to understand the aspects of capturing the spoken word. Discussing all phases of the recording session, Recording Voiceover addresses everything from microphone… Meer
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Paperback EN17-07-20149780415722070
In Producing Great Sound for Film and Video, Fourth Edition audio guru Jay Rose revises his popular text for a new generation of filmmakers. You’ll learn practical, time-saving ways to get better recordings, solve problems with existing audio, create compelling tracks, and boost your filmmaking to… Meer
€ 112,18
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Paperback EN12-12-20139780415724678
Have you ever wanted to summon magical powers? Appear in a graphic novel? Or control the weather and seasons? There’s a whole world of opportunity out there for creating fun photomontages, powerful panoramas, and dynamic distortions… Meer
€ 75,61
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Paperback EN02-09-20159780415725705
Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military… Meer
€ 60,97
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Gebonden EN06-05-20149780415730402
This volume explores one of the central issues that has been debated in internet studies in recent years: locality, and the extent to which cultural production online can be embedded in a specific place… Meer
€ 258,83
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Paperback EN29-10-20139780415730570
This book discusses the international legal issues underlying Internet Governance and proposes an international solution to its problems. The book encompasses a wide spectrum of current debate surrounding the governance of the internet and focuses on the areas and issues which urgently require… Meer
€ 65,36
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Paperback EN11-02-20149780415732505
The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service… Meer
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Gebonden EN12-12-20139780415733533
Within only a few years, Facebook, Wikipedia, Twitter, You Tube and other social media have become an intimate part of everyday life. Web 2.0, the collective term for all forms of interactive online communication, is characterized by the overwhelming ability of users to collaboratively create… Meer
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Gebonden EN25-09-20139780415736817
First published in 1989, this book presents a unique comparative perspective on the relationship between technological change and human resource management. Following a detailed introduction, chapters deal with a variety of issues, including managing change, industrial democracy and employee… Meer
€ 77,07
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Gebonden EN30-11-20159780415743044
Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin , it takes you through the real-world creative and technical process of rigging characters for video games and… Meer
€ 252,65
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Paperback EN01-12-20159780415743051
Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin , it takes you through the real-world creative and technical process of rigging characters for video games and… Meer
€ 81,46
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Gebonden EN09-06-20159780415744973
Builders of the Vision traces the intellectual history and contemporary practices of Computer-Aided Design (CAD) and Numerical Control since the years following World War II until today. Drawing from primary archival and ethnographic sources, it identifies and documents the crucial ideas shaping… Meer
€ 308,26
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