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Serie: Studies in gaming
PaperbackEngels9780786497232
30-11-2015
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously “never happened. Meer
PaperbackEngels9781476672182
6-11-2019
This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. Meer
PaperbackEngels9781476673936
21-10-2019
Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games. Meer
PaperbackEngels9781476690292
1-2-2024
How does analysing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. Meer
PaperbackEngels9781476685076
6-10-2022
Featuring interviews with the creators of 43 popular video games, this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Meer
PaperbackEngels9781476671390
11-6-2021
A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. Meer
PaperbackEngels9781476677620
13-8-2021
Explores how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment. Meer
PaperbackEngels9781476677842
9-7-2021
Presents essays that show how playing Skyrim, in many ways, is akin to ""playing"" 21st century America with its various crises, conflicts, divisions, and inequalities. Meer
PaperbackEngels9781476679334
10-9-2020
Featuring interviews with the creators of 35 popular video games, this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time. Meer
PaperbackEngels9781476682037
29-12-2023
Provides the first book-length, scholarly overview of the ongoing revolution in tabletop gaming design and culture. This revolution started in the late 20th century and it exploded to unprecedented levels of vitality in the 21st, leading to new ways of creating, marketing, and experiencing a game. Meer
PaperbackEngels9781476681863
3-2-2023
The first edited collection of essays devoted only to the world of Final Fantasy VII, this book blends scholarly rigour with fan passion in order to identify the elements that keep Final Fantasy VII current and exciting for players. Meer
PaperbackEngels9781476692128
29-4-2026
€ 44,62
(MB) CB:0/0 MB:0 BS:99
PaperbackEngels9781476670546
8-6-2018
Digital role-playing games can help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Meer
PaperbackEngels9781476671109
23-4-2018
Containing interviews with the developers of thirty-six of the coolest games in video game history from Deus Ex and Night Trap to Mortal Kombat, Wasteland and NBA Jam, The Minds Behind the Games gives you an inside look at how some of the most influential, iconic, infamous and forgotten games of all-time were created. Meer
PaperbackEngels9781476683591
14-7-2022
Featuring interviews with the creators of over 40 games on the Sega Genesis console, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega’s most important contribution to the game industry. Meer
PaperbackEngels9781476676913
14-12-2020
Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. Meer
PaperbackEngels9781476664934
1-3-2018