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Art of Computer Programming, Volume 4b, Fascicle 5

Mathematical Preliminaries Redux; Backtracking; Dancing Links

Paperback Engels 2019 1e druk 9780134671796
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Samenvatting

This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The four volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth’s writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his “cookbook” solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.

To continue the fourth and later volumes of the set, and to update parts of the existing volumes, Knuth has created a series of small books called fascicles, which are published at regular intervals. Each fascicle encompasses a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete.

This fascicle covers three separate topics:
- Mathematical Preliminaries. Knuth writes that this portion of fascicle 5 "extends the ‘Mathematical Preliminaries’ of Section 1.2 in Volume 1 to things that I didn't know about in the 1960s. Most of this new material deals with probabilities and expectations of random events; there's also an introduction to the theory of martingales."
- Backtracking: this section is the counterpart to section 7.2.1 which covered the generation of basic combinatorial patterns. This section covers non-basic patterns, ones where the developer needs to make tentative choices and then may need to backtrack when those choices need revision.
- Dancing Links: this section is related to 2 above. It develops an important data structure technique that is suitable for backtrack programming described above.

Specificaties

ISBN13:9780134671796
Taal:Engels
Bindwijze:paperback
Aantal pagina's:320
Druk:1
Verschijningsdatum:22-11-2019
Hoofdrubriek:IT-management / ICT

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Over Donald Knuth

Donald E. Knuth was born on January 10, 1938 in Milwaukee, Wisconsin. He studied mathematics as an undergraduate at Case Institute of Technology, where he also wrote software at the Computing Center. The Case faculty took the unprecedented step of awarding him a Master's degree together with the B.S. he received in 1960. After graduate studies at California Institute of Technology, he received a Ph.D. in Mathematics in 1963 and then remained on the mathematics faculty. Throughout this period he continued to be involved with software development, serving as consultant to Burroughs Corporation from 1960-1968 and as editor of Programming Languages for ACM publications from 1964-1967. He joined Stanford University as Professor of Computer Science in 1968, and was appointed to Stanford's first endowed chair in computer science nine years later. As a university professor he introduced a variety of new courses into the curriculum, notably Data Structures and Concrete Mathematics. In 1993 he became Professor Emeritus of The Art of Computer Programming. He has supervised the dissertations of 28 students. Knuth began in 1962 to prepare textbooks about programming techniques, and this work evolved into a projected seven-volume series entitled The Art of Computer Programming. Volumes 1-3 first appeared in 1968, 1969, and 1973. Having revised these three in 1997, he is now working full time on the remaining volumes. Approximately one million copies have already been printed, including translations into six languages.

Andere boeken door Donald Knuth

Inhoudsopgave

Preface III

Mathematical Preliminaries Redux 1

Chapter 7: Combinatorial Searching7.2.2 Backtrack Programming 28
7.2.2.1 Dancing Links 63
Answers to Exercises 182Appendix C: index to Algorithms and Theorems 357Appendix E: Answers to Puzzles in the Answers 358

Index and Glossary 361

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        Art of Computer Programming, Volume 4b, Fascicle 5