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Adobe Animate Classroom in a Book (2020 release)

Paperback Nederlands 2020 9780136449331
Verkooppositie 5631
Verwachte levertijd ongeveer 7 werkdagen


Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate Classroom in a Book from Adobe Press. The 11 project-based step-by-step lessons in this book show users the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms.

Create interactive virtual reality immersive environments with new VR 360 and VR Panorama documents. Gain advanced control over character animations with layer parenting and AI-driven lip syncing. Learn to focus the action on different parts of the Stage with the Camera tool and create a realistic sense of space with the Layer Depth panel.

Support for SVG, WebGL, HTML5, animated GIFs, and HD video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia. Classroom in a Book is the best-selling series of hands-on software training books designed to help you learn the features of Adobe software quickly and easily. Developed by the training experts at Adobe Systems, these books offer complete, self-paced lessons designed to fit your busy schedule and help you learn the features of Adobe software quickly and easily.

Each book includes downloadable files to guide you through the lessons and special projects. Classroom in a Book training for Adobe Animate -- the robust and flexible animation tool from Adobe!Bestselling Classroom in a Book series is the ideal way for readers to learn how to create high-quality animation and interactivity for the Web using project-based lessons. Aimed at beginning users and designed to teach Adobe Animate features, such as designing interactive animations and publishing them on multiple platforms for multiple devices.


Trefwoorden:Adobe, Adobe Animate CC
Aantal pagina's:464
Hoofdrubriek:IT-management / ICT


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Over Russell Chun

Russell Chun earned his master's degree in medical illustration from the Johns Hopkins University School of Medicine, and has used Flash for over eight years to develop interactive, instructional multimedia. He has taught Flash at the beginning through advanced levels at a number of institutions including the College of San Mateo, the Center for Electronic Art, the UC Berkeley Graduate School of Journalism, Cellspace, Columbia University Graduate School of Journalism, and City University of New York Graduate School of Journalism. He has also taught Flash at national conferences, regional user group meetings, and corporate workshops. He is the author of several advanced Flash books, “Macromedia Flash Advanced Visual QuickPro Guide” for versions 5, MX, MX2004, and 8. He has written several Flash articles for MacWorld and for SBS Digital Design.

Andere boeken door Russell Chun


Getting Started

1 Getting Acquainted
2 Creating Graphics and Text
3 Animating Symbols
4 Advanced Motion Tweening
5 Character Animation
6 Controlling the Camera
7 Animating Shapes and Using Masks
8 Creating Interactive Navigation
9 Creating Virtual Reality Environments
10 Working with Sound and Video
11 Publishing

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        Adobe Animate Classroom in a Book (2020 release)