Russell Chun earned his master's degree in medical illustration from the Johns Hopkins University School of Medicine, and has used Flash for over eight years to develop interactive, instructional multimedia.
Meer over Russell ChunAdobe Animate Classroom in a Book 2024 Release
Paperback Engels 2024 1e druk 9780138317713Samenvatting
The fastest, easiest, most comprehensive way to learn Adobe Animate
'Adobe Animate Classroom in a Book 2024 Release' contains 10 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you.
Learn to:
- Unleash your productivity and creativity with the support of Apple Silicon M1 and M2
- Use the sleek new user interface for a consistent experience across Creative Cloud applications
- Navigate enhanced animation controls and publishing options for SVG, WebGL, HTML5, animated GIFs, and HD broadcast video
Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program doesan official training series from Adobe, developed with the support of Adobe product experts.
Purchasing this book includes valuable online extras. Follow the instructions in the books "Getting Started" section to unlock access to:
- Downloadable lesson files you need to work through the projects in the book
- Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step
What you need to use this book: Adobe Animate 2024 Release software, for either Windows or macOS. (Software not included.)
Specificaties
Lezersrecensies
Inhoudsopgave
Lesson 2 Creating Graphics and Text
Lesson 3 Animating Symbols with Classic Tweens
Lesson 4 Layer Parenting and Character Animation
Lesson 5 Animating with Modern Rigging
Lesson 6 Animating Symbols with Motion Tweens
Lesson 7 Animating the Camera
Lesson 8 Animating Shapes and Using Masks
Lesson 9 Inverse Kinematics with Bones
Lesson 10 Creating Interactive Media
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