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The Game Designer's Playbook

An Introduction to Game Interaction Design

Gebonden Engels 2022 1e druk 9780198845911
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Samenvatting

Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging.

The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand.

The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.

Specificaties

ISBN13:9780198845911
Trefwoorden:Game Design
Taal:Engels
Bindwijze:gebonden
Aantal pagina's:400
Druk:1
Verschijningsdatum:4-8-2022
Hoofdrubriek:IT-management / ICT
ISSN:

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Inhoudsopgave

Foreword, Tanya X. Short

1:Caveman Arcade
2:The Parlance of Play
3:The Long Con
4:Say What You Mean
5:Control Freaks
6:The Play's the Thing
7:Rejecting Your Reality
8:The Audience Is Listening
9:Rise of the Machines
10:Making the Thing
11:Testing Your Patience
12:What Comes Next?

Glossary
List of Acronyms
Ludography

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        The Game Designer's Playbook