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The C++ Programming Language

Paperback Engels 2013
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The new C++11 standard allows programmers to express ideas more clearly, simply, and directly, and to write faster, more efficient code. Bjarne Stroustrup, the designer and original implementer of C++, has reorganized, extended, and completely rewritten his definitive reference and tutorial for programmers who want to use C++ most effectively.

'The C++ Programming Language, 4th Edition', delivers meticulous, richly explained, and integrated coverage of the entire language—its facilities, abstraction mechanisms, standard libraries, and key design techniques. Throughout, Stroustrup presents concise, "pure C++11" examples, which have been carefully crafted to clarify both usage and program design. To promote deeper understanding, the author provides extensive cross-references, both within the book and to the ISO standard.

New C++11 coverage includes
- Support for concurrency
-Regular expressions, resource management pointers, random numbers, and improved containers
- General and uniform initialization, simplified for-statements, move semantics, and Unicode support
- Lambdas, general constant expressions, control over class defaults, variadic templates, template aliases, and user-defined literals
- Compatibility issues

Topics addressed in this comprehensive book include
- Basic facilities: type, object, scope, storage, computation fundamentals, and more
- Modularity, as supported by namespaces, source files, and exception handling
- C++ abstraction, including classes, class hierarchies, and templates in support of a synthesis of traditional programming, object-oriented programming, and generic programming
- Standard Library: containers, algorithms, iterators, utilities, strings, stream I/O, locales, numerics, and more
- The C++ basic memory model, in depth

This fourth edition makes C++11 thoroughly accessible to programmers moving from C++98 or other languages, while introducing insights and techniques that even cutting-edge C++11 programmers will find indispensable.

This book features an enhanced, layflat binding, which allows the book to stay open more easily when placed on a flat surface. This special binding method-noticeable by a small space inside the spine-also increases durability.


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Over Bjarne Stroustrup

Bjarne Stroustrup is the designer and original implementer of C++ and the author of The C++ Programming Language, The Annotated C++ Reference Manual, and The Design and Evolution of C++, and the consulting editor of Addison-Wesley's C++ In-Depth Series. Having previously worked at Bell Labs and AT&T Labs - Research, he currently is the College of Engineering Chair in Computer Science Professor at Texas A&M University. The recipient of numerous honors, including the Dr. Dobb's Excellence in Programming Award (2008), Dr. Stroustrup is a member of the National Academy of Engineering, an AT&T Fellow, an AT&T Bell Laboratories Fellow, an IEEE Fellow, and an ACM Fellow. His research interests include distributed systems, simulation, design, programming techniques, software development tools, and programming languages, and he remains actively involved in the ANSI/ISO standardization of C++. Dr. Stroustrup holds an advanced degree from the University of Aarhus in his native Denmark and a Ph.D. in Computer Science from Cambridge University, England.

Andere boeken door Bjarne Stroustrup


Preface to the Fourth Edition
Preface to the Third Edition
Preface to the Second Edition
Preface to the First Edition

Part 1: Introductory Material
1. Notes to the Reader
2. A Tour of C++: The Basics
3. A Tour of C++: Abstraction Mechanisms
4. A Tour of C++: Containers and Algorithms
5. A Tour of C++: Concurrency and Utilities

Part 2: Basic Facilities
6. Types and Declarations
7. Pointers, Arrays, and References
8. Structures, Unions, and Enumerations
9. Statements
10. Expressions
11. Select Operations
12. Functions
13. Exception Handling
14. Namespaces
15. Source Files and Programs

Part 3: Abstraction Mechanisms
16. Classes
17. Construction, Cleanup, Copy, and Move 4
18. Overloading
19. Special Operators
20. Derived Classes
21. Class Hierarchies
22. Run-Time Type Information
23. Templates
24. Generic Programming
25. Specialization
26. Instantiation
27. Templates and Hierarchies
28. Metaprogramming
29. A Matrix Design

Part 4: The Standard Library
30. Standard Library Summary
31. STL Containers
32. STL Algorithms
33. STL Iterators
34. Memory and Resources
35. Utilities
36. Strings
37. Regular Expressions
38. I/O Streams
39. Locales
40. Numerics
41. Concurrency
42. Threads and Tasks
43. The C Standard Library
44. Compatibility


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