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iOS 11 Programming Fundamentals with Swift

Swift, Xcode, and Cocoa Basics

Paperback Engels 2017 1e druk 9781491999318
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Samenvatting

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 9 IDE, Cocoa Touch, and the latest version of Apple’s acclaimed programming language, Swift 4. With this thoroughly updated guide, you’ll learn the Swift language, understand Apple’s Xcode development tools, and discover the Cocoa framework.

- Explore Swift’s object-oriented concepts
- Become familiar with built-in Swift types
- Dive deep into Swift objects, protocols, and generics
- Tour the lifecycle of an Xcode project
- Learn how nibs are loaded
- Understand Cocoa’s event-driven design
- Communicate with C and Objective-C

In this edition, catch up on the latest iOS programming features.
- Multiline strings and improved dictionaries
- Object serialization
- Key paths and key–value observing
- Expanded git integration
- Code refactoring
- And more!

Once you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide, Programming iOS 11.

Specificaties

ISBN13:9781491999318
Taal:Engels
Bindwijze:paperback
Aantal pagina's:621
Uitgever:O'Reilly
Druk:1
Verschijningsdatum:6-10-2017
Hoofdrubriek:IT-management / ICT

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Over Matt Neuberg

Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do time-sharing on a bank of PDP-10s by way of primitive Teletype machines. He also occasionally used Princeton University's IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College and received his Ph.D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone. Meanwhile he obtained an Apple IIc and became hopelessly hooked on computers again, migrating to a Macintosh in 1990. He wrote some educational and utility freeware, became an early regular contributor to the online journal TidBITS, and in 1995 left academe to edit MacTech Magazine. In August 1996 he became a freelancer, which means he has been looking for work ever since.

Andere boeken door Matt Neuberg

Inhoudsopgave

Preface

Part 1: Language
1. The Architecture of Swift
Ground of Being
Everything Is an Object?
Three Flavors of Object Type
Variables
Functions
The Structure of a Swift File
Scope and Lifetime
Object Members
Namespaces
Modules
Instances
Why Instances?
self
Privacy
Design

2. Functions
Function Parameters and Return Value
External Parameter Names
Overloading
Default Parameter Values
Variadic Parameters
Ignored Parameters
Modifiable Parameters
Function In Function
Recursion
Function As Value
Anonymous Functions
Define-and-Call
Closures
Curried Functions
Function References and Selectors

3. Variables and Simple Types
Variable Scope and Lifetime
Variable Declaration
Computed Initializer
Computed Variables
Setter Observers
Lazy Initialization
Built-In Simple Types

4. Object Types
Object Type Declarations and Features
Enums
Structs
Classes
Polymorphism
Casting
Type Reference
Protocols
Generics
Extensions
Umbrella Types
Collection Types

5. Flow Control and More
Flow Control
Key Paths
Operators
Privacy
Introspection
Memory Management

Part 2: IDE
6. Anatomy of an Xcode Project
New Project
The Project Window
The Project File and Its Dependents
The Target
From Project to Running App
The App Launch Process
Renaming Parts of a Project

7. Nib Management
The Nib Editor Interface
Nib Loading
Connections
Additional Configuration of Nib-Based Instances

8. Documentation
The Documentation Window
Class Documentation Pages
Quick Help
Symbols Declarations
Header Files
Sample Code
Internet Resources

9. Life Cycle of a Project
Runtime Environment
Version Control
Editing and Navigating Your Code
Running in the Simulator
Debugging
Testing
Clean
Running on a Device
Profiling
Localization
Distribution
Screenshots and video previews
Property list settings
Submission to the App Store

10. Cocoa Classes
Subclassing
Categories and Extensions
Protocols
Some Foundation Classes
Accessors, Properties, and Key–Value Coding
The Secret Life of NSObject

11. Cocoa Events
Reasons for Events
Subclassing
Notifications
Delegation
Data Sources
Actions
The Responder Chain
Key–Value Observing
Swamped by Events
Delayed Performance

12. Memory Management
Principles of Cocoa Memory Management
Rules of Cocoa Memory Management
What ARC Is and What It Does
How Cocoa Objects Manage Memory
Autorelease Pool
Memory Management of Instance Properties
Retain Cycles and Weak References
Unusual Memory Management Situations
Nib Loading and Memory Management
Memory Management of CFTypeRefs
Property Memory Management Policies
Debugging Memory Management Mistakes

13. Communication Between Objects
Visibility by Instantiation
Visibility by Relationship
Global Visibility
Notifications and Key–Value Observing
Model–View–Controller

Appendix A: C, Objective-C, and Swift

Index

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