

Georgios N. Yannakakis is an Associate Professor at the Institute of Digital Games, University of Malta (UoM).
Meer over de auteursArtificial Intelligence and Games
Paperback Engels 2019 1e druk 9783319875767Samenvatting
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners.
The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Specificaties
Lezersrecensies
Over Julian Togelius
Inhoudsopgave
-Introduction
-AI Methods
Part II Ways of Using AI in Games
-Playing Games
-Generating Content
-Modeling Players
Part III, The Road Ahead
-Game AI Panorama
-Frontiers of Game AI Research
-References
Index.
Rubrieken
- advisering
- algemeen management
- coaching en trainen
- communicatie en media
- economie
- financieel management
- inkoop en logistiek
- internet en social media
- it-management / ict
- juridisch
- leiderschap
- marketing
- mens en maatschappij
- non-profit
- ondernemen
- organisatiekunde
- personal finance
- personeelsmanagement
- persoonlijke effectiviteit
- projectmanagement
- psychologie
- reclame en verkoop
- strategisch management
- verandermanagement
- werk en loopbaan