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Programming WebAssembly with Rust

Unified Development for Web, Mobile, and Embedded Applications

Paperback Engels 2019 1e druk 9781680506365
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Samenvatting

WebAssembly is more than just a revolutionary new technology. It’s reshaping how we build applications for the web and beyond. Where technologies like ActiveX and Flash have failed, you can now write code in whatever language you prefer and compile to WebAssembly for fast, type-safe code that runs in the browser, on mobile devices, embedded devices, and more. Combining WebAssembly’s portable, high-performance modules with Rust’s safety and power is a perfect development combination.

Learn how WebAssembly’s stack machine architecture works, install low-level wasm tools, and discover the dark art of writing raw wast code. Build on that foundation and learn how to compile WebAssembly modules from Rust by implementing the logic for a checkers game. Create wasm modules in Rust to interoperate with JavaScript in many compelling ways. Apply your new skills to the world of non-web hosts, and create everything from an app running on a Raspberry Pi that controls a lighting system, to a fully-functioning online multiplayer game engine where developers upload their own arena-bound WebAssembly combat modules.

Get started with WebAssembly today, and change the way you think about the web.

Specificaties

ISBN13:9781680506365
Taal:Engels
Bindwijze:paperback
Aantal pagina's:214
Druk:1
Verschijningsdatum:2-4-2019
Hoofdrubriek:IT-management / ICT

Lezersrecensies

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Over Kevin Hoffman

I started programming when I was 10, when my grandfather gave me a refurbished Commodore VIC-20 and a BASIC programming manual. Since then, I have been addicted to learning everything I can about programming languages, frameworks, and new technology. I am an Advisory Solutions Architect for Pivotal where I am responsible for ensuring customer success in adopting cloud native architecture and Pivotal Cloud Foundry.

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Inhoudsopgave

Introduction

Building a Foundation
WebAssembly Fundamentals excerpt
-Introducing WebAssembly
-Understanding WebAssembly Architecture
-Building a WebAssembly Application
-Wrapping Up

Building WebAssembly Checkers
-Playing Checkers, the Board Game
-Coping with Data Structure Constraints
-Implementing Game Rules
-Moving Players
-Testing Wasm Checkers
-Wrapping Up

Interacting with JavaScript
Wading into WebAssembly with Rust
-Introducing Rust
-Installing Rust
-Building Hello WebAssembly in Rust
-Creating Rusty Checkers
-Coding the Rusty Checkers WebAssembly Interface
-Playing Rusty Checkers in JavaScript
-Wrapping Up

Integrating WebAssembly with JavaScript
-Creating a Better “Hello, World”
-Building the Rogue WebAssembly Game
-Experimenting Further
-Wrapping Up

Advanced JavaScript Integration with Yew
-Getting Started with Yew
-Building a Live Chat Application
-Wrapping Up

Working with Non-Web Hosts
Hosting Modules Outside the Browser
-How to Be a Good Host
-Interpreting WebAssembly Modules with Rust
-Building a Console Host Checkers Player
-Wrapping Up

Exploring the Internet of WebAssembly Things
-Overview of the Generic Indicator Module
-Creating Indicator Modules
-Building Rust Applications for ARM Devices
-Hosting Indicator Modules on a Raspberry Pi
-Hardware Shopping List
-Endless Possibilities
-Wrapping Up

Building WARoS-The WebAssembly Robot System
-An Homage to Crobots
-Designing the WARoS API
-Building the WARoS Match Engine
-Creating WebAssembly Robots
-Robots in the Cloud
-Wrapping Up
-Conclusion

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