jQuery is een JavaScript-framework voor het programmeren van dynamische en interactieve websites. Dit boek legt precies uit hoe jQuery werkt, welke code u moet kennen en wat u met jQuery kunt bereiken..
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This volume constitutes the refereed proceedings of the 13th Asian Conference on Intelligent Information and Database Systems, ACIIDS 2021, held in Phuket, Thailand, in April 2021. Meer
This book features high-quality, peer-reviewed research papers presented at the Fourth International Conference on Smart Technologies in Data Science and Communication (SMART-DSC 2021), held in Koneru Lakshmaiah Education Foundation, Guntur, Andhra Pradesh, India, on 18–19 February 2021. Meer
This book presents the peer-reviewed proceedings of the 2nd International Conference on Computational and Bioengineering (CBE 2020) jointly organized in virtual mode by the Department of Computer Science and the Department of BioScience & Sericulture, Sri Padmavati Mahila Visvavidyalayam (Women's University), Tirupati, Andhra Pradesh, India, during 4–5 December 2020. Meer
This book systematically introduces readers to the theory of deep learning and explores its practical applications based on the MindSpore AI computing framework. Meer
This book introduces the concepts of mobility data and data-driven urban traffic monitoring. A typical framework of mobility data-based urban traffic monitoring is also presented, and it describes the processes of mobility data collection, data processing, traffic modelling, and some practical issues of applying the models for urban traffic monitoring. Meer
This book contains the latest computational intelligence methodologies and applications. This book is a collection of selected papers presented at International Conference on Sustainable Computing and Intelligent Systems (SCIS 2021), held in Jaipur, India, during February 5–6, 2021. Meer
This book constitutes the refereed proceedings of the 19th International Conference on CParallel and Distributed Computing, Applications and Technologies, PDCAT 2018, held in Jeju Island, South Korea, in August 2018. Meer
This book constitutes the refereed proceedings of the 22nd CCF Conference on Computer Engineering and Technology, NCCET 2018, held in Yinchuan, China, in August 2018. Meer
This book presents the latest research on computational approaches to learning. It includes high-quality peer-reviewed papers from the “Intelligent and Interactive Computing Conference (IIC 2018)” organized by the Universiti Teknikal Malaysia, Melaka. Meer
This book explores and discusses various aspects of intelligent systems technologies and their applications. It constitutes the thoroughly refereed post-conference proceedings of the 4th International Symposium on Intelligent Systems Technologies and Applications (ISTA’18), September 19-22, 2018, Bangalore, India. Meer
This book covers new developments and advances in the field of Computational Strategies for next-generation computing. The contributing authors share diverse perspectives on and extensive discussions of issues concerning the theory, applications, and future prospects. Meer
This book presents a compilation of current trends, technologies, and challenges in connection with Big Data. Many fields of science and engineering are data-driven, or generate huge amounts of data that are ripe for the picking. Meer
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. Meer
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. Meer
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. Meer
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